the_overseers: (Default)
the_overseers ([personal profile] the_overseers) wrote2010-03-03 08:47 pm
Entry tags:

World Information A-L

For canons starting with the letters A-L.

Please comment to this entry with the form unless your canon world is already represented. Make sure to put the world and canon name in the subject line so it can be properly sorted!

Please add portals to the original posting for your world.






[ACCESSIBLE WORLDS]
[A-L] - [M-Z]



[#]


[A]

Eartth - Ace Attorney | Ar Ciel - Ar Tornelico

[B]

Earth - BlazBlue

[C]

Earth - Castlevania | Earth - CLAMPverse | CottonTale

[D]

Earth/Digital World - Digimon Savers | Discworld - Discworld | Earth | Dragonball | Dream World - Dream Savior Berry

[E]


[F]

Jugdral - Fire Emblem | Tellius - Fire Emblem | Earth - Full Metal Panic | Amestris (Unnamed World) - Fullmetal Alchemist

[G]

Earth - The Genderbend of Haruhi Suzumiya | Earth - Guilty Gear | Earth - Gundam 00

[H]


[I]


[J]


[K]

Earth - Key Seasonverse G-variation (AU)

[L]

Earth - Live A Live

[identity profile] becomethesniper.livejournal.com 2011-07-17 05:51 am (UTC)(link)
Earth
Gundam 00

Ability Changes: Abilities are mostly limited to mecha, though people with aptitude for psychic powers may possess quantum brainwaves. People with psychic powers may appear as Innovades (artificial humans capable of communication via quantum brainwaves) or Innovators (natural humans capable of communication via quantum brainwaves).
Ability Limitations: Great. Most abilities are restricted to mecha.
Form Restrictions: Human, ELS.
Social Restrictions: There are a variety of cultures, each with their own norms and beliefs.
Notes: Warning: Sparkles. Warning: Naked sparkle space. Warning: Politics. Warning: IT'S A GUNDAM!
Additional Information: http://gundam.wikia.com/wiki/Mobile_Suit_Gundam_00
http://gundam.wikia.com/wiki/Factions_of_the_Anno_Domini
http://gundam.wikia.com/wiki/Anno_Domini_locations
http://gundam.wikia.com/wiki/Anno_Domini_technology

[identity profile] becomethesniper.livejournal.com 2011-07-17 05:53 am (UTC)(link)
Portal Location: Base of the Africa Tower

[identity profile] herbrotherslove.livejournal.com 2011-07-17 08:40 am (UTC)(link)
Jugdral
Fire Emblem: Seisen no Keifu

Ability Changes: Magic must correspond to the elements of fire, wind, electricity, light, or darkness. Weapons may be enchanted to imbue spells of these elements for the purpose of attacking from a distance. Utility and healing abilities will manifest as staves, which can perform a variety of magics.
Ability Limitations: Severe. There are no world-shattering powers and the strongest abilities must still scale to below those of the Holy Weapons native to Judgral. That is, no wind magic should be more powerful than Holsety, etc.
Form Restrictions: Human. Dragon characters may keep their forms as well.
Social Restrictions: Practitioners of dark magic will be instinctively hated and feared on sight, for very good reason. Dark magic tends to have corruptive effects on the soul. Additionally, there are several wars raging between the entire continent at this time, so strangers will be eyed with suspicion.
Notes: Warning: everyone can die, warning: everyone will die, warning: politics everywhere.
Additional Information: http://fireemblem.wikia.com/wiki/Fire_Emblem:_Seisen_no_Keifu

Portal 1, Lachesis's Application

[identity profile] herbrotherslove.livejournal.com 2011-07-17 08:40 am (UTC)(link)
Castle Nodion, in Lachesis's personal suites.

Portal 2, Lachesis's Canon Update

[identity profile] herbrotherslove.livejournal.com 2011-07-17 08:42 am (UTC)(link)
Silesia Castle, in the barracks.

[identity profile] former-endboss.livejournal.com 2011-07-17 02:24 pm (UTC)(link)
Ar Ciel
Ar Tonelico

Ability Changes: Magic and Science that ooks like magic flow both from Symphonic energy in this setting. High emphasis on magical technology. Nearly everything in this world is expressed-somehow as an application of the immense examples of Magitech known as the Towers. Magical monsters? Programs executed by the tower. Spells? Same thing.
Ability Limitations: Magic is for girls and non-humans only in Ar Ciel.
Form Restrictions: Mostly humans only, but there are a wide variety of Gods, near-humans and other creatures that are seen on the periphery of society. Digital life forms can take any form, from the most monsterous to the almost perfectly human.
Social Restrictions: The three habitable regions of the world each have their own tone. One has magic users at the bottom of the social ladder, nearly enslaved by normal humans who control the supply of critical medicine and resources. Another region is very nearly the opposite. The third and smallest region has rough equality, but is full of religious nutjobs yammering on about the 'green land'. This is a gross oversimplification and glosses over many political and social differences withing these major regions.
Notes: WARNING: Monogamy, strong relationships, Defeat=friendship, Combat Robot Maids, Level 9=marriage, Girls asking you to 'Put it in.', Sea of toxic clouds, Class 5 Apocalypse; Gaia's Vengeance.
Additional Information: In previous centuries, the world of Ar Ciel was once like many others. The key difference in this case was the slow development of wave-technology, climaxing in the creation of Reyvateils and the Towers that support them. Unfortuantely, in the fifth millennium the planet's society used its magic to go to war, and utterly destroyed the planet's ability to support human life. Above a sea of clouds, civilization clings to the sides of the Towers, seven centuries after the great disaster. Life goes on in Ar Ciel, even after the end of the world.

(http://artonelico.wikia.com/wiki/The_Ar_tonelico_Wiki)
Edited 2011-07-17 14:24 (UTC)

Portal 1

[identity profile] former-endboss.livejournal.com 2011-07-17 02:25 pm (UTC)(link)
In the basement of the Cat Mansion.

[identity profile] micro-icarus.livejournal.com 2011-07-17 05:46 pm (UTC)(link)
Amestris (Unnamed World)
Fullmetal Alchemist

Ability Changes: All special powers are turned into either alchemy (a very scientific form of what basically amounts to magic), automail (primitive cybernetic limbs), chimera, or homonculi. Chimera are a fusion of two or more animals by alchemy to create a new one with elements of both. In this case it would probably be some animal and a human. Homunculi are completely artifical humans. They are "fueled" by a philosopher's stone, and thus have all kinds of freaky powers. The most common is high-speed regeneration.
Ability Limitations: Unaided, a highly skilled alchemist or homunculus could probably destroy a decent sized building. Alchemists also require a specially prepared array to do any kind of alchemy (Ed is one of the rare exceptions to this rule). The key strength of Alchemy, however, is transmutation. Alchemists are really good at changing the shapes of things or changing things into other things, but they can't actually create matter, normally. With a philosopher's stone, there is essentially no limit to what you can do. Chimera are generally less powerful, their powers limited to things like improved speed or strength, ability to climb walls, extendo-limbs, and so on. Bringing someone back from the dead is absolutely impossible.
Form Restrictions: Everyone is either human, chimera or homunculi. Noteable racial subtypes for human are Amestrian (vaguely german), Ishivalan (Dark skin, red eyes, vaguely hindu), and Xingese (vaguely chinese). Homunculi generally appear fairly human (though homunculi also seem to all have a "true form" which is, in every canon example, horrifying. Homunculi also always have a tattoo somewhere on their body of a styalized snake eating it's own tail.) Chimera generally look human enough, but with a few small features of the animal they're mixed with; a tail, a skin pattern, psychological traits, stuff like that.
Social Restrictions: There are huge amounts of racial tension, espeically between Ishival and Amestris. Also, the general population looks upon alchemists who work for the military with fear and disgust, as alchemy is traditionally supposed to be used as a way to help people, not kill people.
Notes: [Scribbled in by Ed] You shouldn't judge people by their height.
Additional Information: http://en.wikipedia.org/wiki/Full_metal_alchemist

[identity profile] anemos-enigma.livejournal.com 2011-07-17 11:56 pm (UTC)(link)
Weyard
Golden Sun

Ability Changes: All character abilities become Psynergy, magic that cannot be seen directly by those who are powerless. Psynergy falls into the category of the four elements: Venus (Earth), Mars (Fire), Mercury (Water), and Jupiter (Wind). Light and Dark Psynergy exist as well, but have not been revealed yet in this time period, and thus should not be used.
Ability Limitations: Moderate. World-shattering powers must be toned to a reasonable level, but Psynergy is extremely powerful and should be used carefully.
Form Restrictions: Human, Proxian, Lemurian, Garoh werewolves, or Beastmen. The last is only just beginning to make their presence known, and are either humans with minimal bestial features or animals that stand upright and talk.
Social Restrictions: Adepts and Psynergy, once feared due to their mysterious nature, are now beginning to make their way into the public eye. Adepts tend to receive preferential treatment as great warriors, but the general populace is still afraid of these mystical powers. It is therefore advisable not to abuse Psynergy wantonly in public as individual response will vary. Beastmen, Proxians, and werewolves are not usually accepted by humans. Lemurians are believed to be mythical.
Notes: Warning: The ancients were puzzle fiends, warning: Call Dullahan at your own risk, warning: beware of purple-eyed teenagers, warning: be wary of the foggy part of the Eastern Sea, don't sail too close to Gaia Falls, and remember to lock the ship when leaving it.
Additional Information: http://goldensunwiki.net/Psynergy, http://goldensunwiki.net/Weyard

Portal 1: Ivan's Application

[identity profile] anemos-enigma.livejournal.com 2011-07-17 11:57 pm (UTC)(link)
Contigo, near the Jupiter Lighthouse.

Portal 2, Ivan's Canon Update/Reapp

[identity profile] anemos-enigma.livejournal.com 2011-07-17 11:57 pm (UTC)(link)
Kalay, buried within the Kalay Tunnels.

Portal 3, Piers's Application

[identity profile] anemos-enigma.livejournal.com 2011-07-17 11:58 pm (UTC)(link)
Lemurian Ship belonging to Piers, below decks. Mobile.

[identity profile] secretlymoe.livejournal.com 2011-07-18 12:44 am (UTC)(link)
Earth
BlazBlue

Ability Changes: Most powers are derived from Ars Magus, a type of weapon that uses seithr (A substance spread all over the world) as energy. These vary greatly, going from life-sucking blades to guns.
Ability Limitations: You won’t have anyone with world-shattering abilities running around (Even the Black Beast had to spend a lot of time to kill half of humanity), but limitations are fairly lenient.
Form Restrictions: Humans. Beastmen (Many different kinds). Dhampir (Vampires) and Kaka (Cat-people). Physical variations for humans, such as those displayed by Iron Tager, have been shown to exist.
Social Restrictions: -Due to high concentrations of seithr, it is advised to not go out of any of the 23 Hierarchical Cities. However, it’s this overabundance of seithr that has made people favor Ars Magus over scientific development (Since Ars Magus are easy to use, and science is hard ), which has now become almost extinct.
-The Novus Orbis Librarium is, to put it simply, the police-force of BlazBlue’s world. They keep and regulate all information. Most of the people are not fond of the Novus Orbis Librarium (NOL, for short), due to the fact that they are quite protective of the Grimoires (Books that enable people to use Ars Magus). This has earned them the much-despised nickname of ‘Library’. Occassionally, the NOL will issue bounties on certain people. It is not uncommon for freelance bounty hunters (Or ‘vigilantes’) to take them up on these offers.
-Discrimination does exist. Mainly against beastmen.
-The year is 2199. Enjoy that.
Notes: Warning: The wheel of fate is turning. Warning: Watch for ice cars. Warning: Hands off the panda.
Additional Information: In the past, the Black Beast killed a good part of humanity during the Dark War. Fortunately, it was stopped by the Six Heroes, but as a result of the beast’s death, its remains (seithr) were spread all over the world. This resulted in humans having to settle in high elevations, as anything lower than that would cause seithr addiction, along with the body deterioration it eventually causes. The cities created in these locations were known as ‘Hierarchical Cities’. On top of the Hierarchical Cities, one can find the higher classes, as well as the Librarium. These are the headquarters for… Actually, here, have a link. http://blazblue.wikia.com/wiki/13th_Hierarchical_City_of_Kagutsuchi

Portal 1

[identity profile] secretlymoe.livejournal.com 2011-07-18 12:45 am (UTC)(link)
Portal Location: The hospital Jin was taken to.

Portal 1

[identity profile] secretlymoe.livejournal.com 2011-07-18 12:49 am (UTC)(link)
Portal Location: Somewhere in the back alleys of East City

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:03 am (UTC)(link)
Earth
Dragon Ball

Ability Changes: Powers either take on the form of ki-based martial arts or magic. Practitioners of either are excessively strong.
Ability Limitations: Nonexistent.
Form Restrictions: Human, Saiyan, Namekian, android, anthropomorphic animal, other alien, Majin. Humans and Saiyans can also cross-breed, so personnel may emerge as beings with a mixture of human and Saiyan blood.
Social Restrictions: Ki-users are discreet about their abilities, because the general populace is no more powerful than the average person in any other world.
Notes: =Warning: Frothy mugs of water. Warning: Wereapes. Warning: Death is a revolving door. Warning: They may still be on Namek. Warning: It's over NINE THOOOUUUSAAANNNND!
Additional Information: http://dragonball.wikia.com/wiki/Earth

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:03 am (UTC)(link)
Portal Location: Grandpa Gohan's hut

Portal 2

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:04 am (UTC)(link)
Portal Location: A well in Dublith.

Portal 2

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:12 am (UTC)(link)
Portal Location: A restaurant in Kagutsuchi.

Portal 3

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:13 am (UTC)(link)
Portal Location: Takamahagara

[identity profile] sacred-thunder.livejournal.com 2011-07-18 01:44 am (UTC)(link)
Earth
Guilty Gear

Ability Changes: Abilities take on the form of magic, which itself takes on numerous forms. For most intents and purposes, powers will pass through largely the same.
Ability Limitations: Moderate.
Form Restrictions: Human, Gear, vampire, robot, homunculus.
Social Restrictions: Gears are feared and hated by the populace, so functioning Gears must either live in seclusion or conceal the traits that indicate that they are Gears. Additionally, with the exception of the Republic of Zepp, the practice of all traditional sciences is outlawed and aggressively punished.
Notes: Warning: Everyone is gay for Bridget. Warning: Japanese people are special. Warning: HEAVEN OR HELL -- LET'S ROCK!
Additional Information: http://guilty-gear.wikia.com/wiki/Guilty_Gear_Wiki

[identity profile] sacred-thunder.livejournal.com 2011-07-18 01:45 am (UTC)(link)
Portal Location: Closet door in Ky's home office

[identity profile] crimeas-hero.livejournal.com 2011-07-18 02:07 am (UTC)(link)
Tellius
Fire Emblem: Path of Radiance/Radiant Dawn

Ability Changes: Beorc can fight with weapons or with magic. Weapons include swords, axes, lances, bows, and knives; magic includes wind, thunder, fire, light, darkness, and staves. Laguz, meanwhile, transform into animals to fight, and members of the heron clan do not fight; instead, they use seid magic, which relies on songs known as galdrar.
Ability Limitations: Great. While superhuman feats are possible, they normally require a blessing of one of the two goddesses to perform.
Form Restrictions: Beorc, laguz, or Branded. Laguz can be further broken down into three tribes, each with three or four clans: Beast tribe (cats, tigers, lions, and wolves), bird tribe (hawks, ravens, and herons), and dragon tribe (red, white, and black dragons).
Social Restrictions: Laguz are generally unwelcome in beorc countries (Daein far moreso than Crimea or Begnion), and the reverse is also true (moreso in Phoenicis and Kilvas than in Gallia). Goldoa lives in isolation, and special permission must be obtained in order to cross its borders. Also, Branded are persecuted by beorc and shunned altogether by laguz. Beorc also use "sub-human" as a racial slur against laguz, and laguz use "human" as a racial slur against beorc.
Notes: Warning: Fantastic racism. Warning: Dark is not evil. Warning: World of badass. Warning: Flying Chuck Norris. Warning: Goldoa will not move. Warning: The 3-13 Archer is your greatest ally. Warning: Marth and Roy are not in these games.
Additional Information: http://fireemblem.wikia.com/wiki/Tellius

Portal 1

[identity profile] crimeas-hero.livejournal.com 2011-07-18 02:08 am (UTC)(link)
Portal Location: The Greil Mercenaries' fort

Portal 2

[identity profile] crimeas-hero.livejournal.com 2011-07-18 02:09 am (UTC)(link)
Portal Location: Gebal Castle

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