World Information: Inactive Worlds
Sep. 12th, 2010 12:10 pmDifferent worlds impose their own limitations on a character's abilities and even basic form. Each world has natural limitations that are absolutely imposed on visiting agents. In other words, their world, their rules.
There are four categories when explaining how a world works. "Ability Changes" explain how a character's powers change in the world. For example, in the Bleach world, a character's powers will take the form of a zanpakutou with it's own sentience and in the world of a Gundam series, powers will take the form of a giant mecha. Players are free to decide how their powers are altered in any given world, but once the decision is made they cannot change it.
Note that characters who lack abilities or are otherwise ordinary in one world do not gain abilities in other worlds. Since just about every world has an "ordinary person," if you are regular in one world, you are regular in every other world. The exception to this is characters with a giant mech or monster companion, they gain the powers of their mecha or favorite companion or companions in other worlds (in general, a character cannot import too many abilities from one world to another if they have a wide variety of things to choose from, such as Summons in Final Fantasy or Pokemon). If the world has a requirement of supernatural abilities built into it, such as The World from the .hack games where everyone has a class, the character gains the bare minimum to exist there (so in this case, the character picks a class and comes in at level 1).
In general, there aren't any hard and fast rules on how your powers change, so feel free to have fun and be creative with it! So long as you aren't making your character too overpowered by playing fast and loose with interpretations, do what feels cool and thematic.
"Ability Limitations" are the general scale of power that are permitted in a world. In a setting with no supernatural abilities at all, characters will not have access to any abilities. In universes with lower power scales such as Gaia in Final Fantasy VII, where supernatural abilities are capable through materia, but are generally not world-altering, characters may have their personal abilities limited but have a variety of items that give them their regular array of powers.
"Form Restrictions" define the general shape characters take on in a world. For many worlds, the shape is humanoid, but it can vary, in the world of Star Fox, characters will appear as anthropomorphic animals, and in the Digital World from Digimon, characters may become Digimon or regular humans, depending on the character. Players are free to decide how their character's forms are altered in any given world, but once the decision is made they cannot change it.
"Social Restrictions" are general social standards characters entering a world are expected to uphold. For example, those entering the world of Axis Powers Hetalia must come up with a country to represent (characters are free to make up countries, and are encouraged to claim small islands in the middle of nowhere as where their "country" is located). Upholding social restrictions is particularly important for an agent, if they are not properly upheld there can be severe repercussions from the Council.
"Notes" are general additional information and warnings to help prepare a character for their entry into a new and foreign world.
Finally, "Gate Locations" simply describes where a gate to any given world is located and the points that a world can be entered and exited from.
( Inactive Worlds )
[[For a link to Earths post, go here; for links to Other Worlds post, go here]]
There are four categories when explaining how a world works. "Ability Changes" explain how a character's powers change in the world. For example, in the Bleach world, a character's powers will take the form of a zanpakutou with it's own sentience and in the world of a Gundam series, powers will take the form of a giant mecha. Players are free to decide how their powers are altered in any given world, but once the decision is made they cannot change it.
Note that characters who lack abilities or are otherwise ordinary in one world do not gain abilities in other worlds. Since just about every world has an "ordinary person," if you are regular in one world, you are regular in every other world. The exception to this is characters with a giant mech or monster companion, they gain the powers of their mecha or favorite companion or companions in other worlds (in general, a character cannot import too many abilities from one world to another if they have a wide variety of things to choose from, such as Summons in Final Fantasy or Pokemon). If the world has a requirement of supernatural abilities built into it, such as The World from the .hack games where everyone has a class, the character gains the bare minimum to exist there (so in this case, the character picks a class and comes in at level 1).
In general, there aren't any hard and fast rules on how your powers change, so feel free to have fun and be creative with it! So long as you aren't making your character too overpowered by playing fast and loose with interpretations, do what feels cool and thematic.
"Ability Limitations" are the general scale of power that are permitted in a world. In a setting with no supernatural abilities at all, characters will not have access to any abilities. In universes with lower power scales such as Gaia in Final Fantasy VII, where supernatural abilities are capable through materia, but are generally not world-altering, characters may have their personal abilities limited but have a variety of items that give them their regular array of powers.
"Form Restrictions" define the general shape characters take on in a world. For many worlds, the shape is humanoid, but it can vary, in the world of Star Fox, characters will appear as anthropomorphic animals, and in the Digital World from Digimon, characters may become Digimon or regular humans, depending on the character. Players are free to decide how their character's forms are altered in any given world, but once the decision is made they cannot change it.
"Social Restrictions" are general social standards characters entering a world are expected to uphold. For example, those entering the world of Axis Powers Hetalia must come up with a country to represent (characters are free to make up countries, and are encouraged to claim small islands in the middle of nowhere as where their "country" is located). Upholding social restrictions is particularly important for an agent, if they are not properly upheld there can be severe repercussions from the Council.
"Notes" are general additional information and warnings to help prepare a character for their entry into a new and foreign world.
Finally, "Gate Locations" simply describes where a gate to any given world is located and the points that a world can be entered and exited from.
( Inactive Worlds )
[[For a link to Earths post, go here; for links to Other Worlds post, go here]]