Rules

Jan. 4th, 2010 09:40 pm
the_overseers: (Default)
#1 First and foremost, we are a multifandom role play, and are pretty accepting when it comes to both canons and OCs. AUs are approached at a case-by-case; official or popular AUs are more likely to be accepted. If apping an AU, we will require there to be significant differences to the main timeline to make it recognizable and we will request the iconset be somewhat varied from what one would expect from a standard version of the character.

OCs and AUs will be held to a stricter standard than regular canon characters. We require OCs and AUs to be properly thought out and without glaring plot holes. We also will generally heavily question exceptionally powerful OCs or powered up AUs, while we expect and encourage characters with a fair dose of supernatural we will not accept characters that could potentially overwhelm everyone else's ability to contribute in events and detract from their experience.

Planeocracy does not accept backgrounds from other RPs or dressing rooms as viable substance. While it would be appropriate in our setting, it is impossible for us to track and see if it conforms to our standards, and it is also a bit rude of us to presume that everyone else's games is a small part of our own universe so we will not allow it.

Canon characters of exceptionally high ability (gods and the like), especially those who can travel between dimensions, cannot be apped as a first character. Due to the nature of the setting and how such characters work within it, we ask that a player first familiarize themselves with both the game and how we operate before they app such a character.

#2 Planeocracy is a community-based game, so you will be posting all logs and character entries to the actual community ([livejournal.com profile] planeocracy) itself. We ask that when making a log or post that you tag it appropriately with what world your character is currently located in. There are a number of world tags created specifically for posting off-world, as well as location tags and character tags. For ease of archival, we ask that you make use of these tags as much as possible.

If you see that a tag is missing, please alert the mods either by IM (preferred) or PM and we will take care of it.

#3 Be active! We want this role play to live, and it can't do that without an active player base. If something comes up, please let us know that you're going on hiatus. Otherwise, if you are inactive in a month (have not made a post/posted at least a five comment chain), you will be put on a probation list. If in two weeks time you do not post or comment, you will be booted from the game. No questions asked.

#4 No Godmoding, meta-gaming, or killing/injuring others' characters without their explicit permission. In short, don't be a dick. If a character DOES die (again, explicit permission required) they are revived at an enormous personal expense. If they don't have that much money (very likely), they instead owe someone, usually a politician or corporate CEO NPC a favor which can be called in at any time.

Many characters can be 4th walled due to the nature of the setting, if your character is capable of doing so you must have explicit permission from the character's player before they may use that information on the character in question.

#5 Please be respectful of other players. We all come from different walks of life and believe different things, and the last thing that we want is for players to feel uncomfortable. Please know, however, that the mods are not your personal police squad. If it's something that you think you can solve on your own, please do so. Also know that some characters will not get along. Please don't take it personally, because it's not a personal attack on you. See the end of rule #3.

If you feel you are under personal attack or are having issues with another player, we encourage you to speak to the other player politely and rationally and try to work it out. Should this fail or if you are uncomfortable speaking to them directly, please contact the mods and we will act as intermediaries. Sometimes feelings get hurt, but in our experience a little communication goes a long way. It is our firm belief that most issues are due to a lack of communication and understanding, and we ask that all players try to speak to each other or us to resolve an issue.

Attacking other players or attempting to make them look bad, either publicly or via the various anonymous communities is strictly prohibited, we do not tolerate any attacks on any players and we will ban offenders if necessary.

#6 Stay in character! A little OOC-ness can be fun, we understand, but we ask that you stay as close to their canon personality as possible.

#7 Listen to and accept mod rulings. We try to work with you and make suggestions whenever possible, but there are some things where the mods must make a concrete ruling. When that happens, the ruling needs to be obeyed. There may be an occasion where we are forced to make a ruling you don't agree with, and while we try to avoid it there are times when we WILL have to make some sort of ruling or decision, and all players are expected to accept the ruling.

#8 Limit five characters per person. This is to keep from over-applying. Also, limit two characters per canon per player, again to keep from over-applying. You may, however, extend the limit of characters per person if you can prove suitable activity (i.e. partaking in twice the amount of activity required per character to pass the activity check). Also, if you wish to drop a character, you must make a drop post in [livejournal.com profile] planeooc.

#9 Above all else, have fun! RP is not serious business, guys.
the_overseers: (Default)
Hi there! Welcome to the Bureau of Rules Record and Logging! How may I help you today?

The rules of Confuto Ordinatio? I'm glad you asked! Here at Confuto Ordinatio, order and efficiency is our primary concern, and we've codified 31,561,021 rules and regulations to date to ensure that all our workers and clients are as well-served as possible.

I am authorized to give you a brief summary of some of our most crucial rules.

● Agents are the backbone of Confuto Ordinatio. As field agents, their jobs are important and they are to be treated with respect. Agents have access to all facilities within Confuto Ordinatio, and can freely access any world they wish, so long as they've met the Council-approved training standards.

● Enforcers are promoted agents, they are in charge of distribution of Agents and assignment of missions. They have elevated housing while on base and all Agents are required to report to and obey Enforcer directives.

● Councilors keep the wheels of law and order running within Confuto Ordinatio. As such they are to be afforded the highest respect possible, and are charged with the delicate task of maintaining laws, abolishing obsolete rules and adding new rules as needed.

● No murder. Under the rules of Confuto Ordinatio, murder is absolutely prohibited as it can disrupt the time-stream of other worlds and causes a horrible mess on the marble floors. If you are found guilty of murder, you are liable for the resurrection fines of the murderee, the cleaning fines (if applicable) of the area in which the murder took place, and may suffer a loss of prestige within our community. The Bureau of Unlawful and Lawful Killing would further advise you that murder is a capital crime in most worlds, and killing without a permit (see the Bureau of Kill-Licensing and Licensed Kills and fill out form IWTKP-351J) can cause serious repercussions. Your account may be charged for the correction of these repercussions.

● Use of powers only in Enforcer-approved situations. As an Agent, we are well aware that you probably have earth-shattering capabilities. That's great! Here at Confuto Ordinatio, we respect you and your power. However, we also ask that you use it responsibly. Agents in possession of a Gate Key may make use of whatever powers they wish by simply going to the Bureau of Paranormal and Otherworldly Ability Regulations and filling out form GMMDP-914X. After which you're free to use it, so long as it does not endanger, harm, or alter the structure of Confuto Ordinatio, the Councillors, the Citizens, the Enforcers, or the other Agents. Use of powers in non-approved methods may result in strict fines and reparations.

● Additionally, all powers are contained to Confuto Ordinatio-approved limits within the complex. While individual abilities are retained in their own unique format, the overall power is reduced to a functional, regulated level. Anyone within the compound's abilities will be abridged so they don't damage the stonework in case of authorized use.

● All Agents on the field are expected to act as befits their station as members of a top secret organization such as Confuto Ordinatio. Mention of Confuto Ordinatio, it's sponsors, or its subsidiaries is strictly forbidden while on other worlds except directly to other agents. Failing to uphold these measures may result in strict penalties up to and including: fines, loss of prestige or privileges, revocation of planar travel rights, temporal time out, and revocation of Gate Key.

● Other worlds impose their own limitations and laws onto Agents. Abilities that function one way in one world do not function the same way in another. All agents are expected to understand the nature of every world they visit and train in all matters of etiquette and conversation before traveling to another world. To access the World Simulator, simply fill out form OWP-3165S and submit it to the Department of Cross-World Ability Regulation, which will certify you to access the Simulator in 3-6 business days, barring unforeseen consequences. New Agents are reminded that a minimum of 40 hours must be logged in a Simulator before you may access a new world, and upon hiring date all agents are required to maintain a minimum of 3 different world visits a day, which must be expanded to a minimum of 5 world visits a day after their 30-day probation period.


● Agents have the ability to revisit events in the past, but are forbidden from attempting to change them. While Gates may allow access to different timeframes within a world, Agents that revisit them are required to ensure events happen more or less as they're supposed to. Changing timelines can cause serious planar repercussions and are penalized with heavy fines and mandatory overtime to fix the problem.

If you're looking for the full lexicon of all 31,561,021 rules, you can find them at the Department of Rule and Ordinance Maintenance.

(Or for a list of serious IC rules, see Ordinance WDNNSR-083 located here)

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September 2011

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