the_overseers (
the_overseers) wrote2010-09-12 12:10 pm
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World Information: Inactive Worlds
Different worlds impose their own limitations on a character's abilities and even basic form. Each world has natural limitations that are absolutely imposed on visiting agents. In other words, their world, their rules.
There are four categories when explaining how a world works. "Ability Changes" explain how a character's powers change in the world. For example, in the Bleach world, a character's powers will take the form of a zanpakutou with it's own sentience and in the world of a Gundam series, powers will take the form of a giant mecha. Players are free to decide how their powers are altered in any given world, but once the decision is made they cannot change it.
Note that characters who lack abilities or are otherwise ordinary in one world do not gain abilities in other worlds. Since just about every world has an "ordinary person," if you are regular in one world, you are regular in every other world. The exception to this is characters with a giant mech or monster companion, they gain the powers of their mecha or favorite companion or companions in other worlds (in general, a character cannot import too many abilities from one world to another if they have a wide variety of things to choose from, such as Summons in Final Fantasy or Pokemon). If the world has a requirement of supernatural abilities built into it, such as The World from the .hack games where everyone has a class, the character gains the bare minimum to exist there (so in this case, the character picks a class and comes in at level 1).
In general, there aren't any hard and fast rules on how your powers change, so feel free to have fun and be creative with it! So long as you aren't making your character too overpowered by playing fast and loose with interpretations, do what feels cool and thematic.
"Ability Limitations" are the general scale of power that are permitted in a world. In a setting with no supernatural abilities at all, characters will not have access to any abilities. In universes with lower power scales such as Gaia in Final Fantasy VII, where supernatural abilities are capable through materia, but are generally not world-altering, characters may have their personal abilities limited but have a variety of items that give them their regular array of powers.
"Form Restrictions" define the general shape characters take on in a world. For many worlds, the shape is humanoid, but it can vary, in the world of Star Fox, characters will appear as anthropomorphic animals, and in the Digital World from Digimon, characters may become Digimon or regular humans, depending on the character. Players are free to decide how their character's forms are altered in any given world, but once the decision is made they cannot change it.
"Social Restrictions" are general social standards characters entering a world are expected to uphold. For example, those entering the world of Axis Powers Hetalia must come up with a country to represent (characters are free to make up countries, and are encouraged to claim small islands in the middle of nowhere as where their "country" is located). Upholding social restrictions is particularly important for an agent, if they are not properly upheld there can be severe repercussions from the Council.
"Notes" are general additional information and warnings to help prepare a character for their entry into a new and foreign world.
Finally, "Gate Locations" simply describes where a gate to any given world is located and the points that a world can be entered and exited from.
Alpha Complex
Paranoia
Tag: [World: Alpha Complex(Paranoia)]
Ability Changes: You can retain one signature ability as a mutation. Mutations are treason.
Ability Limitations: Strong. Most Troubleshooters have the capabilities of a normal human outside of one Mutation.
Form Restrictions: Human only.
Social Restrictions: Alpha Complex is ruled by The Computer, who is obsessed with rooting out Treason, Communism, Secret Societies, and Mutants. He's very paranoid, suspicious, mistrustful, and execution happy. Happiness is mandatory, trust nobody, keep your laser ready.
Notes: Warning, that information is unavailable at your clearance level.
Additional Information: http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29
Gate Locations: Digital, all characters are uploaded into clones within Alpha Complex. They can spawn at any point the computer deems appropriate.
Aquila
Original Canon
Ability Changes: Magic is based on a sort of rune system that is either “scribed” on the spot or prepared ahead of time on cards. Those truly gifted can “scribe” their magic in the air.
Ability Limitations: There are little restrictions in magic, technology, and physical prowess other than the adaptation to magical abilities.
Form Restrictions: Basically a “human” appearance. Those cybernetically altered or with a robot body will be unchanged.
Social Restrictions: Though there is generally a good deal of freedom in Aquila, there is a sort of military state that the world is under. Civilians caught with weapons (this includes rune inscribed cards) will be arrested, and generally people have to give a wide berth to military personnel on patrol. Generally, talking bad about the military or any of the ruling families is a social taboo and may even draw unwanted attention.
Notes: Warning: Little girls are older than you. Warning: Don't mess with the military. Warning: Robots may not be giant, but they're still deadly.
Additional Information: http://tases-bro.livejournal.com/589.html
Gate Locations: Gate Complex CO-4 in the city of Auldrun [Gate AL-4]
Digital World
Digimon Adventure
Tag: [World: Digital World (Digimon Adventure)]
Ability Changes: Abilities will be represented by a creature that look like animals (called Digimon) with the word -mon (ex. Zangetsumon) attached to their name. To obtain their higher-level abilities, their Digimon must evolve, requiring a Digivice and usually having a full stomach and/or their "partner" being in danger.
Ability Limitations: Abilities are like in their own world, but represented in a Digimon
Form Restrictions: Human only.
Social Restrictions: Digimon are the main things living there, and humans are somewhat hated there. Have fun with that.
Notes: Warning, black gears suck. Warning, goggles. Warning, Leomon = Obi Wan Kenobi.
Additional Information: http://digimon.wikia.com/wiki/Digital_world
Gate Locations: A doorway in the school [Gate DA-1]
Discworld
Discworld
Tag: [World: Discworld (Discworld)]
Ability Changes: Magic, which can cause a variety of effects depending on the abilties of the wielder.
Ability Limitations: Moderate, magic is powerful and can achieve some flashy results, but is not overwhelming.
Form Restrictions: Varied.
Social Restrictions: There are a variety of cultures inhabiting the Discworld, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, vaguely medieval. Warning, possibly created specifically to parody some other worlds. Warning, don't drink the "water." Warning, Orangatang. Warning, Sgt. Detritus. Warning, Mrs. Cake
Additional Information: http://en.wikipedia.org/wiki/Discworld, http://en.wikipedia.org/wiki/Ankh-morpork
Gate Locations: Bathroom of the Mended Drum [Gate DW-1], The end of the hallway in Pseudopolis Yard, the City Watch's headquarters [Gate DW-2], It's somewhere in the university. We're never quite sure where, though. It tends to move around [Gate DW-3]
A nook in a cave in the woods in the middle of nowhere [Gate DW-4]
Dream World
Dream Savior Berry
Tag: [World: Dream World(Dream Savior Berry)]
Ability Changes: Variable--sometimes weird stuff happen, sometimes not. Some might find themselves transformed into Dream Saviors (magical girls and boys).
Ability Limitations: Virtually none. But making a permanent mark is hard in the shifting Dream World--a city turned into a crater might be back to normal later and so on.
Social Restrictions: The Crystal Queen's authority is absolute, even if she rarely uses it for anything other than preserving the Dream World and making random modifications to it.
Notes: Warning: Dream logic. Warning: Nightmares are your friends. Warning: Nightmares like the taste of your terror. Warning: Surreal magical girls. Warning: Discontinuous geography.
Additional Information: http://the-overseers.livejournal.com/9876.html?thread=674452#t674452
Gate Locations: Unfinished patch on the Underside [Gate DSB-1]
Earth
Axis Powers Hetalia
Tag: [World: Earth (Hetalia)]
Ability Changes: None.
Ability Limitations: Absolute. There are no observed abilities or powers in this world.
Form Restrictions: Human only.
Social Restrictions: Countries are represented as people, so those going to that world should respond in kind. There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, stereotypes everywhere. Warning, Grandpa Roman Empire is HUGE. Warning, creepy sisters.
Additional Information: http://en.wikipedia.org/wiki/Hetalia
Gate Locations: The back alley of a particularly sleazy London pub [Gate APH-1], Somewhere at one of the parks in Russia's house (Land) [APH-2]
Earth
Black Butler
Tag: [World: Earth (Black Butler)]
Ability Changes: None.
Ability Limitations: Nearly absolute, the only exception being angelic or demonic entities.
Form Restrictions: Human and demon (if already so) only.
Social Restrictions: This is an alternate Earth set in the late nineteenth century and should be treated as such. Things such a cellphones are part of the norm, however.
Notes: Warning, shota detective. Warning, fancy fancy tea parties.
Additional Information: http://en.wikipedia.org/wiki/Black_Butler
Gate Locations: Inside the Westminster Clock Tower [Gate BB-1]
Earth
Black Cat
Tag: [World: Earth (Black Cat)]
Ability Changes: Abilities are represented by a form of Taoist magic, although users themselves are very uncommon; Taoists gain their power by drinking an elixir, and those unworthy lose their lives to it.
Ability Limitations: Medium to high.
Form Restrictions: Human.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, bring a knife to a gun fight. Warning, fear the loli.
Additional Information: http://en.wikipedia.org/wiki/Black_Cat_%28manga%29
Gate Locations: A hair cuttery [Gate BC-1]
Earth/Soul Society/Hueco Mundo
Bleach
Tag: [World: Earth (Bleach)]
Ability Changes: Abilities are changed into one of two major forms. Depending, you may become a shinigami, with your abilities encapsulated into Kidou (Demon Path) spells and a zanpakutou, which has it's own sentience and powers that can be unlocked. Alternately, you may assume abilities as a hollow, a bestial monster that tends to have skeletal features. Abilities are incredibly varied, most powers will likely act in the same basic fashion.
Ability Limitations: Low, the setting is extremely high-powered, but not too absurd as far as world-ending abilities.
Form Restrictions: Humanoid primarily in the real world, with hollows appearing as skeletal, bestial creatures that become more human as they increase in power.
Social Restrictions: Soul Society is extremely socially stratified based on power, Hueco Mundo is extremely "survival of the fittest." Basically, biggest sword makes the rules.
Notes: Warning, your powers are swords and can talk. Warning, ghosts everywhere. Warning, hax.
Additional Information: http://en.wikipedia.org/wiki/Bleach_%28manga%29
Gate Locations: Las Noches headquarters entrance [Gate B-1]
Earth
Castlevania
Tag: [World: Earth (Castlevania)]
Ability Changes:
Ability Limitations: Low. Supernatural powers are not all that uncommon thanks to Dracula's "death".
Form Restrictions: Human or Vampire.
Social Restrictions: Those that are monsters hide said fact from humanity through science.
Notes: Warning, whips. Warning, items in the candles. Warning, a miserable little pile of secrets.
Additional Information: http://castlevania.wikia.com/wiki/Category:Locations
Gate Locations: White Horse Shrine [Gate CV-1]
Earth
Code Geass
Tag: [World: Earth (Code Geass)]
Ability Changes: Limited to mecha, little in the way of overt supernatural abilities.
Ability Limitations: Great. Mecha are smaller and employ sakuradite, but are generally bound by conventional laws of physics.
Form Restrictions: Human only.
Social Restrictions: There is a great deal of emphasis on nationality and class, as well as great social stratification.
Notes: Warning, fabulous. Warning, CLAMP. Warning, Pizza Hut. Warning, just as planned.
Additional Information: http://codegeass.wikia.com/wiki/Code_Geass
Gate Locations: Ashford Academy [Gate CG-1]
Earth
Danny Phantom
Tag: [World: Earth (Danny Phantom)]
Ability Changes: Their abilities are converted into gear that can be used to combat ghosts. When in the Ghost Zone, however, their abilities are readily accessible, but we don't suggest you go venturing out there.
Ability Limitations: Medium. Ghosts can be nasty little buggers, and quite powerful too.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, don't trust green spiraling portals. Warning, we see dead people.
Additional Information: http://en.wikipedia.org/wiki/Danny_Phantom
Gate Locations: Behind the Nasty Burger [Gate DP-1]
Earth
Darker than Black
Tag: [World: Earth (Darker than Black)]
Ability Changes: Characters have their abilities narrowed into a single power. After using that power, they must fulfill and obeisance, some kind of task ranging from simple (eating a flower) to excruciating (breaking a finger) to bizarre (turning all the tips of the pages of a book over). In addition, Contractors will experience lessened emotional response to actions such as murder. Alternately, a person can become a Doll, losing all their emotions but remembering the emotions they had in the past. They can manipulate a variety of elements to remotely view, such as glass, water, or electricity, but are not particularly strong combatants (and are thus often paired with contractors).
Ability Limitations: High. Powers can be extremely potent, but often come with a high price and while they can create great effects, are not overpoweringly potent.
Form Restrictions: Human, some contractors can take the form of an animal.
Social Restrictions: For those that know them, Contractors are generally feared and reviled as tools for killing. Hell's Gate is a horrific place, we don't go there. For most people, Contractors do not exist.
Notes: Warning, a night sky full of cries. Warning, hearts filled with lies. Warning, the contract--is it worth the price? Warning, a soul pledged to the darkness. Warning, now I've lost it, I know I can kill, Warning, the truth is just beyond the gate.
Additional Information: http://darkerthanblack.wikia.com/wiki/Hell%27s_Gate
Gate Locations: Hell's Gate [Gate DTB-1]
Earth/Makai
Darkstalkers
Tag: [World: Earth (Darkstalkers)]
Ability Changes: Most empowered individuals are sorcerers and other humans of great prowess or Darkstalkers, residents of Makai and somewhat demonic (though not necessarily evil). Abilities are varied.
Ability Limitations: Low, powerful Darkstalkers can be extremely potent.
Form Restrictions: Humanoid.
Social Restrictions: Darkstalkers are hunted by Darkhunters, individuals who accept that failure means death. Many Darkstalkers are less than benign.
Notes: Warning, Potentially deadly top heavy women, Warning, Little Girls with Big Guns, Warning, Midnight Bliss
Additional Information: http://strategywiki.org/wiki/Darkstalkers/Plot
Gate Locations: B.B. Hood's grandmother's house, tucked away in the woods. [Gate DS-2-1]
Earth
EarthBound
Ability Changes: Here, there is a powerful ability called PSI (or PK). These abilities came from aliens, but its secrets were stolen by someone named George. More information here.
Ability Limitations: Great. Only PSI can be used here.
Form Restrictions: Humans and the occasional alien. And that's not even taking into account the inanimate things that mysteriously come to life in this world.
Social Restrictions: It seems like an ordinary Earth until you visit and see the underground cavern so large that it constitutes its own country, the Sharks in Onett, the blue-obsessed Happy Happyist cult in Happy Happy village, the zombies in Threed, Moonside, and many more, not taking into account PSI.
Notes: Warning: Insane cultists, Warning: Talking bees, Warning: Everything wanting to kill you, Warning: Don't drink the Tenda Tea or anything from the Mr. Saturns, Warning: There are always closed roads in Onett, Warning: SUICIDAL EXPLODING TREES, Warning: Inanimate objects coming to life
Additional Information: There seems to be an alien named Giygas aiming to conquer this world.
Gate Locations: Next to Ness's house in Onett [EB-1]
Earth
Fallout
Tag: [World: Earth (Fallout)]
Ability Changes: Most Individuals are human with no real special abilities. However, the array of weapons in the Wastelands are large and varied greatly from pistols to portable Nuclear Warhead Launchers. There are some mutants, but most are insane or have crippling handicaps.
Ability Limitations: Moderate. While Human ability is somewhat limited, the weaponry available is not.
Form Restrictions: Humanoid.
Social Restrictions: The World is a Post-Nuclear Holocaust Wasteland in what's formerly the United States. Most humans are banded together in small villages or caravans and struggle to survive. The Vault Dwellers (who surprisingly live in secured Vaults) do not welcome outsiders and shun anyone who leaves their dwellings.
Notes: Warning, Nukes, Warning, Limited Water, Warning, Complete Wasteland, Warning, Ghouls,
Additional Information: http://fallout.wikia.com/wiki/Fallout_Wiki
Gate Locations: The control chamber of Project Purity [Gate FO-1]
Earth
Girl Genius
Tag: [World: Earth (GG)]
Ability Changes: Most "Powers" are in the form of The Spark, a semi-heredity ability that causes those who have it to be essentially mad scientists - they can go into a state of 'madness' where they will become hyperfocused on a task, while having an innate knowledge of the thing needed to improve what's at hand with the best ability they have. While acting 'The Crazy', they tend to be manic (joyous or angry depending on the situation), insanely charismatic, and tend to view everything as tools to their work. First-time Spark activation tends to be traumatizing. Those who do not become sparks may find their special tools or powers turn into Clanks or Weapons of the appropriate Gaslight Fantasy style.
Ability Limitations: Moderate. Sparks are usually Hereditary, and while they can violate known scientific laws, they require tools, resources and some knowledge of said sciences in order break the laws.
Form Restrictions: Humans or Human-like Constructs.
Social Restrictions: This is an Alternate Earth where Science gone mad. While many Sparks are part of the ruling classes, they are despised by the common people for their tendency to cause chaos and havoc. And because of the Cult of Personalities that form around major sparks, the world is in constant strife.
Notes: Warning, SCIENCE!! Warning, Nice Hats, Warning, Jagars, Warning, Slaver Wasps, Warning, Madness Abounds Warning, Gentleman Adventurers
Additional Information: http://girlgenius.wikia.com/wiki/Spark
Gate Locations: Mechanicsburg, near Castle Wulfenbach. [Gate GG-1]
Earth
God, the Devil and Bob
Tag: [World: Earth (God, Devil, Bob)]
Ability Changes: Characters with supernatural abilities either will not manifest them or will manifest them as Angels or Devils.
Ability Limitations: Absolute/Strong, either you have nothing, or you have Angel/Devil abilities (as depicted generally in Christian religious canon)
Form Restrictions: Human, Angel, or Devil.
Social Restrictions: Countries are represented as people, so those going to that world should respond in kind. There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity. Supernatural beings are invisible to all except those who are innocent enough (children, mentally ill, etc.), in general, don't screw with the humans too overtly.
Notes: Warning, God just wants you to try. Warning, bureaucracy. Warning, theological debate.
Gate Locations: Hell's Elevator [GDB-1]
Earth
History's Strongest Disciple Kenichi
Tag: [World: Earth (Strongest Disciple Kenichi)]
Ability Changes: All abilities are in the form of Marital arts, with masters trained to such a degree that they can dodge bullets or run faster then ordinary humans.
Ability Limitations: Strong. While Top Martial Artists are much stronger than 99% of the population, they would be considered average in a less power-restricted world.
Form Restrictions: Human.
Social Restrictions: There are two main schools of thoughts among the Martial Artists: Satsujinken ("The Killing Fist") in which Lethal Force is an accepted means of dealing with foes, and Ryozanpaku ("The Loving/Protective Fist") which espouses non-lethal moves to preserve life, even those of their enemies.
Notes: Warning, Training from Hell, Warning, Don't underestimate the small guy,
Additional Information: http://en.wikipedia.org/wiki/Historys_Strongest_Disciple_Kenichi
Gate Locations: A closet door in Ky's home office [Gate HSDK-1]
Earth
Kamen Rider Dragon Knight
Tag: [World: Earth (Kamen Rider DK)]
Ability Changes: Most people with abilities will become powerful armored warriors known as Riders, and they usually come with specialized motorcycles.
Ability Limitations: Moderate, powers only come while in Rider Form.
Form Restrictions: Human only.
Social Restrictions: There is a mirror world called Ventara that is opposite of Earth. Otherwise it is like any normal Earth
Notes: Warning: Watch the Mirrors, Warning: Rider Kick, Warning: Shapeshifting Evil Doers Warning: Advent Void
Additional Information: http://kamenrider.wikia.com/wiki/Kamen_Rider_Dragon_Knight
Earth
Kyouran Kazoku Nikki
Ability Changes: Very little changes occur.
Ability Limitations: Moderate. There are powerful individuals with great supernatural ability, but even the greatest among them are not world-shattering.
Form Restrictions: It varies extremely, but most people are humans, though demons with some animal-like traits are common.
Social Restrictions: Japan is known as the Great Japanese Empire, and America is overflowing with Spirits.
Notes: Warning, talking animals. Warning, god complexes. Warning, abandon all logic.
Additional Information: http://en.wikipedia.org/wiki/Kyouran_Kazoku_Nikki
Gate Locations: Great Japanese Empire’s Paranormal Phenomena Bureau of Measures’ HQ’s interior.[Gate KKN-1]
Earth
Lucifer and Biscuit Hammer, The
Tag: [World: Earth (Lucifer and Biscuit Hammer)]
Ability Changes: Those with powers come to the world as Beast Knights, and are given an animal companion (what kind of animal is dependent upon the character). They also gain the ability to create telekinetic fields.
Ability Limitations: Low.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, familiars cannot save you money on car insurance. Warning, familiars talk too much. Warning, huge interstellar hammer (we aren't kidding).
Additional Information: http://the-overseers.livejournal.com/3117.html?thread=131117#t131117
Gate Locations: Yuuhi's bathroom [Gate LABH-1]
Earth
Lucky Star
Tag: [World: Earth (Lucky Star)]
Ability Changes: None.
Ability Limitations: Absolute. There are only ordinary humans here.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, ordinary. Warning, chocolate cornets. Warning, references abound.
Additional Information: http://en.wikipedia.org/wiki/Lucky_Star_%28manga%29#Plot
Gate Locations: The second story bathroom in Konata's house [Gate LS-1]
Earth
Mega Man Classic
Tag: [World: Earth (Mega Man Classic)]
Ability Changes: Abilities are represented by becoming a robot's weapon and weapon energy. Usually there's one weapon that sets robots apart from each other, but there are also different physical traits.
Ability Limitations: Moderate. The littler robots pose a small threat, but the Robot Masters themselves are usually quite powerful.
Form Restrictions: Human or Robot.
Social Restrictions: With advancements in technology, certain robots may in fact struggle against what they're programmed to do and still for the most part, try to work as equals with humans.
Notes: Warning, spikes. Warning, MORE spikes. Warning, watch out for Doctow Wiwy.
Additional Information: http://the-overseers.livejournal.com/3117.html?thread=191021
Gate Locations: Gemini Man's room in Wily's Fortress [Gate MMC-1], Snake Man's room in Wily's Fortress [Gate MMC-2]
Earth
Mazinkaiser
Ability Changes: Powers will come in the form of Mecha.
Ability Limitations: Great. The Mecha and Mechanical Beasts comes in a vast variety of shapes, and contain advance weaponry and are powered by a new type of energy source that's only found on that world.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning: Loads and Loads of Monsters Warning: Breast Missiles Warning: Magma is dangerous Warning: Mechanical Beasts
Additional Information: http://en.wikipedia.org/wiki/Mazinkaiser
Gate Locations: Outside the Photon Power Plant, the pool that Mazinger-Z and Mazinkaiser are docked in. [M-1]
Earth
Project A-ko
Tag: [World: Earth (Project A-ko)]
Ability Changes: None.
Ability Limitations: Absolute. There are only ordinary humans here.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, Superman and Wonderwoman had a KID?!!! Warning, weird aliens. Warning, ojou-sama with mecha.
Additional Information: http://en.wikipedia.org/wiki/Project_A-ko
Gate Locations: Remains of a crashed spaceship [Gate PAK-1]
Earth
Read or Die
Tag: [World: Earth (Read or Die)]
Ability Changes: There are a few special abilities such as phasing through different surfaces, Buddhist incantations, and paper mastery, the ability to manipulate paper.
Ability Limitations: Strong, while there are a number of abilities they aren't particularly world-ending.
Form Restrictions: Human only.
Social Restrictions: Countries are represented as people, so those going to that world should respond in kind. There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, books. Warning, paper. Warning, paper cuts. Warning, paper evisceration.
Gate Locations: Yomiko’s “Book Box” in Jinbocho [Gate ROD-1]
Earth
Sailor Moon
Ability Changes: There is, aside from the Sailor Senshi and the monsters and villains that regularly attack Tokyo, no extraordinary powers that this world could provide.
Ability Limitations: Unless you are a Sailor Senshi, a villain or a monster, the limitations on your ability is almost absolute.
Form Restrictions: Human only.
Social Restrictions: The Sailor Senshi are fairly well-known here, and it’s attacked quite often by monsters and villains bent on destroying the world. The residents seem to not notice this little fact, though.
Notes: Warning: Monsters are everywhere; Warning: Sailor Senshi VS monster battles can get destructive; Warning: Panty shots a-plenty!; Warning: The dumber the deadlier; Warning: Sometimes it doesn’t make any sense
Additional Information: http://wikimoon.org/index.php?title=Silver_Millennium
http://wikimoon.org/index.php?title=Earth
http://wikimoon.org/index.php?title=Crystal_Tokyo
Portal Location: In Usagi’s bedroom [Gate SM-1]
Earth
Shadow Hearts
Tag: [World: Earth (Shadow Hearts)]
Ability Changes: Powers are grouped into different elements, and people are aligned with one of them (Dark, Light, Fire, Water, Earth, Wind).
Ability Limitations: Moderate to low.
Form Restrictions: Human.
Social Restrictions: This is an alternate Earth set in during World War I and should be treated as such. Magic, demons, ghosts and the like do exist, although this isn't widely known about.
Notes: Warning, rocks fall everyone dies. Warning, the voices aren't in your head.
Additional Information: http://en.wikipedia.org/wiki/Shadow_Hearts, http://en.wikipedia.org/wiki/Shadow_Hearts:_Covenant
Gate Locations: The entrance to Nemeton Monastery in Wales [Gate SH-1], Roger Bacon's House [Gate SH-2], The Winter Palace in Petrograd, Russia [Gate SH-3]
Earth/Vortex World
Shin Megami Tensei Nocturne
Ability Changes: All Abilities are intact in the Vortex World.
Ability Limitations: The only limit is that normal humans cannot survive forever in the Vortex World as it was not made for them, but this limit lasts for about a few weeks. Also, Magnetite isn’t needed to summon creatures.
Form Restrictions: Dead humans tend to take on the form of a spirit that can hardly do anything and isn’t really useful in a fight. Of course, these spirits can also grow made and more powerful, but at a price of their sanity.
Social Restrictions: The more insane monsters or ones that are high and mighty are actually unable to be talked to, and will most likely kill you when they get the chance.
Notes: Warning: Everyone's a Dick
Additional Information: http://megamitensei.wikia.com/wiki/Vortex_World
Portal Location: 2nd floor Dormitory of his high school [Gate SMT-1]
Earth
Street Fighter
Tag: [World: Earth (Street Fighter)]
Ability Changes: Most supernatural abilities appear in the form of highly advanced martial arts techniques that draw on the user's inner strength, although some other variations and mutations have been noted.
Ability Limitations: High. While there is a good deal of high-tier supernatural ability, it is generally not overwhelmingly powerful.
Form Restrictions: Primarily human, variations exist but are rare and unknown to the general population.
Social Restrictions: There is a strong underground movement called "Street Fighting," where strong individuals will challenge other strong individuals to a fight. Declining is considered particularly bad form.
Notes: Warning, sufficiently advanced martial arts. Warning, wandering badasses. Warning, HADOKEN.
Additional Information: http://the-overseers.livejournal.com/9876.html?thread=477332#t477332
Gate Locations: Hidden facility formerly under the control of Shadaloo [Gate SF-1]
Earth
The World Ends With You
Ability Changes: UG (Underground): In order to survive in this version of Shibuya, characters need to form a pact with another character.
RG (Realground): No changes.
Ability Limitations: Characters cannot use their powers effectively until they have a partner. This is because the Noise need to be defeated on two planes simultaneously. If entering via the RG, then all powers are stripped away IF they are supernatural. This does not affect physical abilities, such as how to use a sword. It’s because the only ones able to use anything supernatural in the RG are the Angels and the Composer.
Form Restrictions: Humans only.
Social Restrictions: The only way to interact with those who ARE NOT Players will be by visiting stores with a Reaper’s decal (black outlined in red). Otherwise, it’s just a normal version of Earth, minus the being dead part. However, if entering from the RG, then you will be unable to see anyone in the UG unless you can see dead people.
Notes: Upon entering the UG, you will somehow have a Player Pin in your pocket, which means that you are playing The Reaper’s Game (or the Game for short). You are essentially dead, and the point of the Game is to survive for a week and defeat the Game Master for a second chance of life. There is one mission per day, and there’s always a time limit to complete the mission. It doesn’t matter which team clears it so long as they clear it before time is up. If time’s up and the mission isn’t complete, then the Players are erased.
Also worth mentioning is that there is an entry fee for playing. The entry fee is anything your character values above all else. Angels, the Composer, the Conductor, and the Reapers are not affected by this.
If entering through the RG, then nothing changes, except for having no supernatural powers.
Additional Information: Everything in the UG takes place in the Shibuya district of Tokyo, Japan. Characters will be unable to go anywhere else because they are ‘dead’ in this world, and ‘died’ in the Shibuya district. And Josh’s word is law when you’re dead.
Characters are free to go anywhere in the RG.
Portal Location: UG: The Scramble Crossing [Gate TWEWY-1]
Earth
Yu-Gi-Oh!
Tag: [World: Earth (Yu-Gi-Oh!)]
Ability Changes: Powers are represented by playing cards, classified as either "Monsters" which are ranked by stars and attack and defense points, "Spell Cards" which can be used to be beneficial to the monster or the player, or "Trap Cards", which act negatively against the opposing player's monster, or the player itself.
Ability Limitations: Great. Most supernatural abilities only come in the form of the Millennium Items.
Form Restrictions: Human.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, children's card games. Warning, questionable rules. Warning, impossible hair.
Additional Information:
http://yugioh.wikia.com/wiki/Domino_City, http://yugioh.wikia.com/wiki/Duelist_Kingdom_(island), http://yugioh.wikia.com/wiki/Alcatraz, http://yugioh.wikia.com/wiki/Kaiba_Land, http://yugioh.wikia.com/wiki/Category:Locations
Gate Locations: Mokuba's room on the Kaiba Corp blimp. [Gate YGO-1]
Earthland
Fairy Tail
Tag: [World: Earthland (Fairy Tail)]
Ability Changes: Abilities are turned into magic spells, which can be represented in many different ways (there are some casters who even use keys for summoning). This is dependent upon the caster.
Ability Limitations: Low.
Form Restrictions: Human.
Social Restrictions: Most mages belong to guilds, and what guild you are a part of reflects upon how powerful or influential of a person you are. There are also other creatures such as demons, dragons and the like.
Notes: Warning, flying cats. Warning, ridiculous feats of magic.
Additional Information: http://en.wikipedia.org/wiki/Fairy_Tail, http://fairytail.wikia.com/wiki/Fairy_Tail_Guild
Gate Locations: Fairy Tail guild entrance [Gate FT-1]
Guardia
Elemental Gelade
Tag: [World: Guardia(Elemental Gelade)]
Ability Changes: Normal humans have absolutely no special abilities. Edel Raids, however, can transform into weapons and react with one specific person (called a Pledger), who can use them and gain enhanced physical capabilities. In addition, Edel Raids in weapon form can use supernatural abilities through songs (most Edel Raids can use defensive songs unreacted, but they must react with a Pledger to use any offensive song) that can create a variety of effects. Edel Raids MUST be women. Another form called Sting Raids also exist, they are artificial Edel Raids who aren't nearly as strong. Edel Raid weapon forms tend to be diverse.
Ability Limitations: Absolute/Strong. Most humans are fairly limited, Pledging with an Edel Raid can increase capabilities, but it's still hardly world-shattering.
Form Restrictions: Human only, some may be Edel or Sting raids but still look human unless they enter the weapon form.
Social Restrictions: Edel Raids are generally seen as tools, Sting Raids even moreso.
Notes:
Additional Information: http://en.wikipedia.org/wiki/Elemental_Gelade
Gate Locations: Notebook that’s constantly with Rowen [Gate EG-1]
Halo Universe
Halo
Tag: [World: Halo Universe (Halo)]
Ability Changes: Complete removal of powers.
Ability Limitations: Although some of the aliens have superhuman abilities, supernatural abilities are nonexistent.
Form Restrictions: Human or possibly one of the races of the Covenant, depending on the mission.
Social Restrictions: Bloody, brutal war between humans and the Covenant. The Covenant has a rigid racial caste system and often extreme animosity between races.
Notes: Warning, zombie virus. Warning, hyper-aggressive aliens. Warning, unguarded doomsday weapons.
Additional Information: http://halo.wikia.com/wiki/The_Universe
Gate Locations: An awkward nook on the Forerunner Dreadnought in High Charity. [Gate HU-1]
Imperium of Mankind
Warhammer 40K
Tag: [World: Imperium of Mankind (WH40K)]
Ability Changes: There are a wide variety of abilities within this universe, most are in the form of highly advance, and ludicrously violent technology, Psychic Powers are around but they take a heavy toll on the user's sanity and leaves them open to demonic possession.
Ability Limitations: Minuscule. Some creatures have absurd powers
Form Restrictions: Human only. While there are other races, it's deemed that it's safer if all agents take on human form.
Social Restrictions: The Entire Universe is in a state of perpetual warfare so attacks are always expected, and anyone unfamiliar is treated with suspicion. Anyone who has supernatural abilities is distrusted, and anything that seems off would brand the person a heretic, to be executed with extreme prejudice.
Notes: Warning, Red Make Things Go Faster, Warning, Nobody expects the Imperial Inquisition, Warning, Space Elves and Space Orcs, Warning, Don't Ask about Space Dwarves, Warning, Ludicrous Gibs, Warning, Chaos, Warning, The Gods of Squick lives here.
Additional Information: http://tvtropes.org/pmwiki/pmwiki.php/Main/CiaphasCain
Gate Locations: The door to the supply room in Scholla on Perlia [Gate IOM-1]
Lylat System
Star Fox
Tag: [World: Lylat (Star Fox)]
Ability Changes: Technologically advanced fighters and technological enhancements exist, but supernatural abilities are mostly unheard of, though minor things like telepathy are known to exist.
Ability Limitations: Absolute. Supernatural abilities with only very rare and limited exceptions are absolutely restricted.
Form Restrictions: Anthropomorphic animal only.
Social Restrictions: The system is generally accessible through space flight. The Aparoid race is considered hostile in all circumstances.
Notes: Warning, space. Warning, dogfights in space. Warning, YOU'LL NEVER DEFEAT ANDROOOOSSSSSSSSSSS
Additional Information: http://starfox.wikia.com/wiki/List_of_Star_Fox_planets
Gate Locations: Doorway in Corneria [Gate SF-1]
Multiverse
Magic: the Gathering
Tag: [World: Multiverse (Magic: the Gathering)]
Ability Changes: Most abilities are unchanged, though they tend to be dominated by one of the five major spheres of magic, Red, Green, Blue, Black, and White, which tend to have their own associated powers (Red tends to involve direct damage invocations and flame, Blue is subtle psionic and countering powers, green is nature magic, black is neccromantic and evil, white is holy and pure). Abilities require mana to fuel. Mana is gained by mages bonding with lands around them, mountains produce red mana, forests green, islands blue, swamps black, and plains white.
Ability Limitations: Abilities tend not to be particularly limited, Planeswalkers are the height of the power curve and are extremely powerful.
Form Restrictions: Quite varied, a number of different races and shapes.
Social Restrictions: Depending on the plane involved, there are a number of social restrictions based on the area.
Notes: Warning, counterspell. Warning, fireball. Warning, Giant Growth. Warning, Dark Ritual. Warning, Imperial Armor. Warning, general magic-induced dickery.
Additional Information: http://www.wizards.com/magic/multiverse/Planes.aspx, http://www.wizards.com/magic/multiverse/planes.aspx?plane=ravnica
Gate Locations: Ravnica [Gate MTG-1]
Medea
Spirit Engine
Tag: [World: Medea (Spirit Engine)]
Ability Changes: All powers are represented as magic, but within that framework, you don't have a lot of restrictions
Ability Limitations: Fairly Severe. A very powerful magic user could maybe kill a few people, MAYBE knock down a building, but not much more than that.
Form Restrictions: Humans are the dominant species, but others seem to be not unheard of.
Social Restrictions: Humans in this world are ruled by the Rakari, a race of bizarre aliens who seem to have our best interests at heart, and are usually accepted by the humans.
Warnings: Alien overlords, ancient technology, mimics.
Additional Information: http://en.wikipedia.org/wiki/The_Spirit_Engine
Gate Locations: Porto Vale, tends to move around though. [Gate SE-1]
Mushroom World
Paper Mario
Ability Changes: Magic is restricted to the Magikoopa race and certain rarer ones (Shadow Sirens, Magiblots, etc.) Non-mage races are restricted to using items (numerous, with many effects), equipping badges or calling on the power of the stars if they wish to perform supernatural abilities outside of their normal race features. The Star Spirits may not grant these wishes if these abilities are not used for heroic purposes. Badges and items can be used by anyone. It is recommended for non-humans to restrict their powers to 4 chosen key attacks.
Ability Limitations: Moderate. Most abilities will be toned down to items, badges, or star powers. Star power (wishing) is said to be near limitless in nature as long as the stars agree to grant the wishes. Normally, however, extremely powerful abilities will not be allowable. For lists of items and badges, see the Additional Information section.
Form Restrictions: There are an extremely large number of races available from which to pick as nearly everything in Paper Mario canon is sentient. Humans are rare in the Mushroom Kingdom and would likely attract attention. Toads are the default race. Becoming a powerful Star Spirit or Star Kid is also an option. Keep in mind that all beings in this world are 2 dimensional (highly tear-resistant and flame-resistant) paper and may utilize this to their advantage. For lists of races, see the Additional Information section.
Social Restrictions: Characters that dislike eating mushrooms should reconsider entering this world. Few other social restrictions exist aside from the aforementioned rarity of humans. The 4th wall is broken on a fairly regular basis here, and most characters will recognize they are in a game.
Notes: Warning: Beware of middle-aged moustached men in red. Warning: Do not bump the Whacka. Warning: Remember to feed the Anti Guys. Warning: Paper Cuts
Additional Information:
Forms available: http://www.mariowiki.com/Category:Major_Races, http://www.mariowiki.com/Category:Paper_Mario_Series_Enemies
Items available: http://www.mariowiki.com/Category:Paper_Mario_Items, http://www.mariowiki.com/Category:Paper_Mario:_The_Thousand-Year_Door_Items
Badges available: http://www.mariowiki.com/Badge
World information: http://www.mariowiki.com/Mushroom_World
Gate Locations: Gate Locations: Boo's Mansion, in the Forever Forest. Through the painting of the Boo with the top hat. [Gate PM-1]
Netherworld
Disgaea
Tag: [World: Netherworld(Disgaea)]
Ability Changes: Elemental abilities are limited to Fire, Wind, Water (Ice) and Star. Most unique abilities are unchanged.
Ability Limitations: Nonexistent. The power-scale in the Netherworld is absurd.
Form Restrictions: Just about anything.
Social Restrictions: There is no fourth wall.
Notes: Warning, nonsense. Warning, power-leveling required. Warning, exploitable loopholes. Warning, obsessive stat manipulation required.
Additional Information: http://disgaea.wikia.com/wiki/Disgaea:_Hour_of_Darkness, http://en.wikipedia.org/wiki/Disgaea_2:_Cursed_Memories
Gate Locations: Dimensional Gate in the Overlord's Castle [Gate DHOD-1], Veldime [Gate D2-1]
Silver Millenium
Sailor Moon
Tag: [World: Silver Millenium (Sailor Moon)]
Ability Changes: Powers and abilities generally exist, but are triggered by calling them out by name. Usually in order to use them, one must transform first by using a special transformation phrase; this varies upon the user.
Ability Limitations: Low. There are beings who can destroy planets and stop time itself. Powers like this, however, usually come at the price of the user's life.
Form Restrictions: Human or talking cat.
Social Restrictions: Extremely aristocratic. Also, this civilization is in what seems to be a period of peace, so act accordingly.
Notes: Warning, talking cats. Warning, long transformation sequencesand no fast forward button. Warning, possibility of embarrassing wardrobe changes.
Additional Information: http://www.wikimoon.org/index.php?title=Silver_Millennium
Gate Locations: Moon Palace [Gate SM-1]
Terra
Mega Man Legends
Tag: [World: Terra(Mega Man Legends)]
Ability Changes: Little to no change.
Ability Limitations: Moderate. The machines themselves in this world tend not to be too terribly overpowered.
Form Restrictions: Machine (humanoid or not).
Social Restrictions: Humans no longer exist and have not for about 3,000+ years.
Notes: Warning, lots of digging. Warning, servbots.
Additional Information: http://megaman.wikia.com/wiki/Mega_Man_Legends_series
Gate Locations: Pokte Village [Gate MML-1]
The World R2
.hack//GU
Tag: [World: The World R2 (.hack//GU)]
Ability Changes: Characters must conform to a character class, with a level and skill level set relative to their power level.
Ability Limitations: Restrictive, characters only gain the abilities present in the games. Those without any inherent powers must still pick a class, they begin at level 1 but can level up as usual.
Form Restrictions: Human or Beastman.
Social Restrictions: The World R2 is an MMORPG, characters must act as if they are in an MMO even though they are physically existing inside the game.
Notes: Warning, PvP. Warning, coma. Warning, the internet is serious business. Warning, douchebag admins.
Additional Information: http://dothack.wikia.com/wiki/The_World_R:2
Gate Locations: Canard Guildhouse entrance [Gate GU-1]
Pokemon Universe
Pokemon Special
Tag: [World: Pokemon Universe (Pokemon Special)]
Ability Changes: Humans tend to not possess much in the way of overt abilities, though most trainers have a specialty and some can perform some supernatural abilities like healing and pokemon empathy. Abilities usually take the form of pokemon, or the characters themselves take on an actual Pokemon form. Pokemon have a great deal of abilities depending on their species and type.
Ability Limitations: Moderate/Strict, humans are seldom capable of much past high-level physical endurance and minor supernatural feats. Some Pokemon are extremely powerful and have the ability to traverse time or even create and destroy worlds.
Form Restrictions: Human or Pokemon.
Social Restrictions: Adulthood begins at 11. Pokemon are so integrated into society that capturing and battling them is considered perfectly acceptable.
Notes: Warning, animal cruelty. Warning, I heard you like Mudkips. Warning, *sashay!*
Additional Information: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_world, http://bulbapedia.bulbagarden.net/wiki/Hoenn
Gate Locations: A fountain in Petalburg [Gate PKMN-1], Fallharbor Town, in the Pokémon Contest building [Gate PKMN-2]
Pokemon World
Pokemon
Ability Changes: Humans rarely gain or lose any abilities, nor do they change. However, for some people they can manifest due to someone telling the character that they have that power, or through heritage, such as people with psychic abilities. However, Pokémon are different. They gain new abilities as they train and level up, though the explanation of this is quite insufficient -- nobody has understood how this works. Pokémon 'evolve' as they grow stronger, and can learn new attacks, and in turn, can lose some moves (due to the fact they can only use 4 moves (in game, though anime breaks that rule) -- though they can use more than 4 outside of battle, it is assumed
Ability Limitations: Humans are only allowed to have either psychic abilities, aura, or small amounts of magic -- which is limited to transforming people into Pokémon and teleportation. None of the Pokémon, with the exception of Arceus and some of the Legendary Pokémon have any world-breaking abilities. However, if someone manages to capture a Legendary Pokémon, things go down.
Form Restrictions: Trainers travel with their Pokémon and use them to battle gyms, other trainers and other Pokémon. Some trainers become coordinators, who are trainers who use their Pokémon in a more 'spiffy' way. Pokémon are considered as friends, allies, and to the bad guys -- even as tools or 'a way to rule the planet'.
Notes: Pokémon Centers are used to heal your Pokémon after a huge (or small!) battle for free, and can be used as a place to sleep and sometimes, eat.
Additional Information: http://bulbapedia.bulbagarden.net/wiki/History_of_the_Pok%C3%A9mon_World
Gate Location: Ash's front door at his house back in Pallet Town in the Kanto region. [Gate PM-1]
Rune Midgard
Ragnarok Online
Tag: [World: Rune Midgard(ragnarok online)]
Ability Changes: Most Characters will end up as one of several jobs that exist in the Rune Midgard World with the appropriate weapons and magic/skills for that.
Ability Limitations: Moderate. While there are many techinques or magic that are considered strong, none of them are earth-shattering
Form Restrictions: Human only
Social Restrictions: There is a variety of cultures and there is no real universal taboos, it is however expected that adventurers will do whatever is requested of them.
Notes: Warning, Tedious Quests, Warning, Monsters have no Nudity Taboo, Warning, Chairs are useless
Additional Information: http://irowiki.org/wiki/Introduction_to_Ragnarok_Online
http://irowiki.org/wiki/Towns
http://irowiki.org/wiki/Places
http://irowiki.org/wiki/Classes
Gate Locations: In front of an item shop in Prontera [Gate RO-1], A turnstile in the Einbroch airship station [Gate RO-2], a doorway on the first floor of Glast Heim [Gate RO-3]
The Beautiful World
Kino no Tabi
Tag: [World: Unnamed World (Kino no Tabi)]
Ability Changes: Except for those who have apparently taken a mind-reading potion, no supernatural abilities are known in this world.
Ability Limitations: Very strict.
Form Restrictions: Human.
Social Restrictions: Each country adheres to their own code of ethics, and some are more technologically advanced and/or civilized than others.
Notes: Warning, talking motorcycle? Warning, sudden brain surgeries.
Additional Information: http://en.wikipedia.org/wiki/Kino%27s_Journey
Gate Locations: A road close to the Land of Adults [Gate KNT-1]
Unnamed World
Final Fantasy VIII
Tag: [World: Unnamed World (Final Fantasy VIII)]
Ability Changes: Powers are represented by junctioned magic, which is dependent upon one's Guardian Forces.
Ability Limitations: Low. See the list here for junction magic.
Form Restrictions: Human.
Social Restrictions: Each country adheres to their own code of ethics, and some are more technologically advanced and/or civilized than others.
Notes: Warning, orphans. Warning, school drama. Warning, NOMURAAAAA!!!
Additional Information: http://finalfantasy.wikia.com/wiki/Final_Fantasy_VIII
Gate Locations: Edea's house [Gate FFVIII-1]
Unnamed World
Full Metal Alchemist
Tag: [World: Unnamed World (Full Metal Alchemist)]
Ability Changes: All supernatural power takes the form of alchemy, which creates reactions and transformations by using arrays to alter the the world around the alchemist.
Ability Limitations: Very high. Alchemy is highly restricted, and while powerful, is limited in the scope of what can be done.
Form Restrictions: Human.
Social Restrictions: The country of Amestris is perhaps the most powerful in the world, there are a number of cultures with their own inherent restrictions.
Notes: Warning, equivalent exchange. Warning, possibly unequivalent exchange. Warning, shorty. Warning, don't judge people by their height. Warning, baby pictures.
Additional Information: http://en.wikipedia.org/wiki/Fullmetal_Alchemist#Fullmetal_Alchemist
]
Gate Locations: Hidden chamber in the Central 5th Laboratory [Gate FMA-1]
Somewhere in the back alleys of East City [Gate FMA-2]
A well in Dublith [Gate FMA-3]
Unnamed World
Slayers
Tag: [World: Unnamed World (Slayers)]
Ability Changes: None.
Ability Limitations: Very low.
Form Restrictions: Human, golem, troll, fishman, beastman, chimera.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, fishmen. Warning, Dragon Slave. Warning, crossdressing.
Additional Information: http://kanzaka.wikia.com/wiki/Slayers, http://kanzaka.wikia.com/wiki/Category:Spells
Gate Locations: The entrance of a random restaurant [Gate S-1]
Night Dimension
NiGHTs
Tag: [World: Night Dimension (NiGHTs)]
Ability Changes: Most abilities are divided into five Ideya of the visitors: Courage (Red and rarest), White (Purity), Intelligence (Blue), Growth (Green), and Hope (Yellow). When visiting the land, all the "Ideya" except for the one or two the agent most strongly represent is lost, and their power depends on what Ideya they have.
Ability Limitations: Moderate.
Form Restrictions: Human only.
Social Restrictions: There is a central hub that connects to severa 'Nightopias' or worlds created by the visitor's heart. There are two distinct races: The carefree and peaceful fairy-like Nightopians, and the Nightmarens of Nightmare, where all people who have nightmares go.
Notes: Warning: This world contains valuable life lessons, Warning: This world thinks it's English. However, they still call English football “Soccer”. Warning: Welcome to Your Nightmare
Additional Information: http://nid.wikia.com/wiki/Main_Page
Earth
Where on Earth/In World is Carmen Sandiego
Ability Changes: There is no superpowers, but however the technology level is above Baseline earth with practical rocket boots, portable sonic-based weaponry, and James Bond-esque tools of the trade. There is a world-wide instantaneous method of teleportation , but they seem restricted to A.C.M.E Agents and aren't 100% accurate in taking agents to the right spot.
Ability Limitations: Severe. Nothing is earth shattering, and all powers will be turned into various gadgets.
Form Restrictions: Human Only
Social Restrictions: Varies by Culture, however the world is inside a computer game, but only A.C.M.E and V.I.L.E members seem to be aware of this fact.
Notes: Warning: A V.I.L.E Henchman! (you must be on the right track), Warning: You’ll Need a Warrant, Warning: Punny Names, Warning: You’ll wear your gumshoes out Warning: Only Smart People May Proceed
Additional Information: http://en.wikipedia.org/wiki/Carmen_Sandiego
Gate Location: A Phone booth in San Francisco [Gate WECS-1]
Earth
W.I.T.C.H.
Ability Changes: Magic can be used in this world, though it can be assumed that so can other abilities. You're gonna freak a few people out with something world shattering, though.
Ability Limitations: No real ability changes here.
Form Restrictions: No form restrictions here. However, no one save a select few knows of other worlds, thus if you're gonna go in as anything other than a human, you'd better find a way to make sure others don't spot you lest they freak. The last time someone saw them, they tried to capture them. Glamor magic really works here.
Social Restrictions: No social restrictions.
Notes: While Will's Earth is the only real Earth here, there are other worlds that can be accessed, mostly through Will herself via portals. The main one is Kandrakar, which is considered to be the center of the universe and where the source of magic for the five elements are held. The Oracle, formerly Himerish, now Yan Lin, can pretty much see anything that's happening, but they won't interfere, leaving that to the girls.
Additional Information: None
Portal Location: Will's closet. [Gate W-1]
[[For a link to Earths post, go here; for links to Other Worlds post, go here]]
There are four categories when explaining how a world works. "Ability Changes" explain how a character's powers change in the world. For example, in the Bleach world, a character's powers will take the form of a zanpakutou with it's own sentience and in the world of a Gundam series, powers will take the form of a giant mecha. Players are free to decide how their powers are altered in any given world, but once the decision is made they cannot change it.
Note that characters who lack abilities or are otherwise ordinary in one world do not gain abilities in other worlds. Since just about every world has an "ordinary person," if you are regular in one world, you are regular in every other world. The exception to this is characters with a giant mech or monster companion, they gain the powers of their mecha or favorite companion or companions in other worlds (in general, a character cannot import too many abilities from one world to another if they have a wide variety of things to choose from, such as Summons in Final Fantasy or Pokemon). If the world has a requirement of supernatural abilities built into it, such as The World from the .hack games where everyone has a class, the character gains the bare minimum to exist there (so in this case, the character picks a class and comes in at level 1).
In general, there aren't any hard and fast rules on how your powers change, so feel free to have fun and be creative with it! So long as you aren't making your character too overpowered by playing fast and loose with interpretations, do what feels cool and thematic.
"Ability Limitations" are the general scale of power that are permitted in a world. In a setting with no supernatural abilities at all, characters will not have access to any abilities. In universes with lower power scales such as Gaia in Final Fantasy VII, where supernatural abilities are capable through materia, but are generally not world-altering, characters may have their personal abilities limited but have a variety of items that give them their regular array of powers.
"Form Restrictions" define the general shape characters take on in a world. For many worlds, the shape is humanoid, but it can vary, in the world of Star Fox, characters will appear as anthropomorphic animals, and in the Digital World from Digimon, characters may become Digimon or regular humans, depending on the character. Players are free to decide how their character's forms are altered in any given world, but once the decision is made they cannot change it.
"Social Restrictions" are general social standards characters entering a world are expected to uphold. For example, those entering the world of Axis Powers Hetalia must come up with a country to represent (characters are free to make up countries, and are encouraged to claim small islands in the middle of nowhere as where their "country" is located). Upholding social restrictions is particularly important for an agent, if they are not properly upheld there can be severe repercussions from the Council.
"Notes" are general additional information and warnings to help prepare a character for their entry into a new and foreign world.
Finally, "Gate Locations" simply describes where a gate to any given world is located and the points that a world can be entered and exited from.
Alpha Complex
Paranoia
Tag: [World: Alpha Complex(Paranoia)]
Ability Changes: You can retain one signature ability as a mutation. Mutations are treason.
Ability Limitations: Strong. Most Troubleshooters have the capabilities of a normal human outside of one Mutation.
Form Restrictions: Human only.
Social Restrictions: Alpha Complex is ruled by The Computer, who is obsessed with rooting out Treason, Communism, Secret Societies, and Mutants. He's very paranoid, suspicious, mistrustful, and execution happy. Happiness is mandatory, trust nobody, keep your laser ready.
Notes: Warning, that information is unavailable at your clearance level.
Additional Information: http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29
Gate Locations: Digital, all characters are uploaded into clones within Alpha Complex. They can spawn at any point the computer deems appropriate.
Aquila
Original Canon
Ability Changes: Magic is based on a sort of rune system that is either “scribed” on the spot or prepared ahead of time on cards. Those truly gifted can “scribe” their magic in the air.
Ability Limitations: There are little restrictions in magic, technology, and physical prowess other than the adaptation to magical abilities.
Form Restrictions: Basically a “human” appearance. Those cybernetically altered or with a robot body will be unchanged.
Social Restrictions: Though there is generally a good deal of freedom in Aquila, there is a sort of military state that the world is under. Civilians caught with weapons (this includes rune inscribed cards) will be arrested, and generally people have to give a wide berth to military personnel on patrol. Generally, talking bad about the military or any of the ruling families is a social taboo and may even draw unwanted attention.
Notes: Warning: Little girls are older than you. Warning: Don't mess with the military. Warning: Robots may not be giant, but they're still deadly.
Additional Information: http://tases-bro.livejournal.com/589.html
Gate Locations: Gate Complex CO-4 in the city of Auldrun [Gate AL-4]
Digital World
Digimon Adventure
Tag: [World: Digital World (Digimon Adventure)]
Ability Changes: Abilities will be represented by a creature that look like animals (called Digimon) with the word -mon (ex. Zangetsumon) attached to their name. To obtain their higher-level abilities, their Digimon must evolve, requiring a Digivice and usually having a full stomach and/or their "partner" being in danger.
Ability Limitations: Abilities are like in their own world, but represented in a Digimon
Form Restrictions: Human only.
Social Restrictions: Digimon are the main things living there, and humans are somewhat hated there. Have fun with that.
Notes: Warning, black gears suck. Warning, goggles. Warning, Leomon = Obi Wan Kenobi.
Additional Information: http://digimon.wikia.com/wiki/Digital_world
Gate Locations: A doorway in the school [Gate DA-1]
Discworld
Discworld
Tag: [World: Discworld (Discworld)]
Ability Changes: Magic, which can cause a variety of effects depending on the abilties of the wielder.
Ability Limitations: Moderate, magic is powerful and can achieve some flashy results, but is not overwhelming.
Form Restrictions: Varied.
Social Restrictions: There are a variety of cultures inhabiting the Discworld, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, vaguely medieval. Warning, possibly created specifically to parody some other worlds. Warning, don't drink the "water." Warning, Orangatang. Warning, Sgt. Detritus. Warning, Mrs. Cake
Additional Information: http://en.wikipedia.org/wiki/Discworld, http://en.wikipedia.org/wiki/Ankh-morpork
Gate Locations: Bathroom of the Mended Drum [Gate DW-1], The end of the hallway in Pseudopolis Yard, the City Watch's headquarters [Gate DW-2], It's somewhere in the university. We're never quite sure where, though. It tends to move around [Gate DW-3]
A nook in a cave in the woods in the middle of nowhere [Gate DW-4]
Dream World
Dream Savior Berry
Tag: [World: Dream World(Dream Savior Berry)]
Ability Changes: Variable--sometimes weird stuff happen, sometimes not. Some might find themselves transformed into Dream Saviors (magical girls and boys).
Ability Limitations: Virtually none. But making a permanent mark is hard in the shifting Dream World--a city turned into a crater might be back to normal later and so on.
Social Restrictions: The Crystal Queen's authority is absolute, even if she rarely uses it for anything other than preserving the Dream World and making random modifications to it.
Notes: Warning: Dream logic. Warning: Nightmares are your friends. Warning: Nightmares like the taste of your terror. Warning: Surreal magical girls. Warning: Discontinuous geography.
Additional Information: http://the-overseers.livejournal.com/9876.html?thread=674452#t674452
Gate Locations: Unfinished patch on the Underside [Gate DSB-1]
Earth
Axis Powers Hetalia
Tag: [World: Earth (Hetalia)]
Ability Changes: None.
Ability Limitations: Absolute. There are no observed abilities or powers in this world.
Form Restrictions: Human only.
Social Restrictions: Countries are represented as people, so those going to that world should respond in kind. There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, stereotypes everywhere. Warning, Grandpa Roman Empire is HUGE. Warning, creepy sisters.
Additional Information: http://en.wikipedia.org/wiki/Hetalia
Gate Locations: The back alley of a particularly sleazy London pub [Gate APH-1], Somewhere at one of the parks in Russia's house (Land) [APH-2]
Earth
Black Butler
Tag: [World: Earth (Black Butler)]
Ability Changes: None.
Ability Limitations: Nearly absolute, the only exception being angelic or demonic entities.
Form Restrictions: Human and demon (if already so) only.
Social Restrictions: This is an alternate Earth set in the late nineteenth century and should be treated as such. Things such a cellphones are part of the norm, however.
Notes: Warning, shota detective. Warning, fancy fancy tea parties.
Additional Information: http://en.wikipedia.org/wiki/Black_Butler
Gate Locations: Inside the Westminster Clock Tower [Gate BB-1]
Earth
Black Cat
Tag: [World: Earth (Black Cat)]
Ability Changes: Abilities are represented by a form of Taoist magic, although users themselves are very uncommon; Taoists gain their power by drinking an elixir, and those unworthy lose their lives to it.
Ability Limitations: Medium to high.
Form Restrictions: Human.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, bring a knife to a gun fight. Warning, fear the loli.
Additional Information: http://en.wikipedia.org/wiki/Black_Cat_%28manga%29
Gate Locations: A hair cuttery [Gate BC-1]
Earth/Soul Society/Hueco Mundo
Bleach
Tag: [World: Earth (Bleach)]
Ability Changes: Abilities are changed into one of two major forms. Depending, you may become a shinigami, with your abilities encapsulated into Kidou (Demon Path) spells and a zanpakutou, which has it's own sentience and powers that can be unlocked. Alternately, you may assume abilities as a hollow, a bestial monster that tends to have skeletal features. Abilities are incredibly varied, most powers will likely act in the same basic fashion.
Ability Limitations: Low, the setting is extremely high-powered, but not too absurd as far as world-ending abilities.
Form Restrictions: Humanoid primarily in the real world, with hollows appearing as skeletal, bestial creatures that become more human as they increase in power.
Social Restrictions: Soul Society is extremely socially stratified based on power, Hueco Mundo is extremely "survival of the fittest." Basically, biggest sword makes the rules.
Notes: Warning, your powers are swords and can talk. Warning, ghosts everywhere. Warning, hax.
Additional Information: http://en.wikipedia.org/wiki/Bleach_%28manga%29
Gate Locations: Las Noches headquarters entrance [Gate B-1]
Earth
Castlevania
Tag: [World: Earth (Castlevania)]
Ability Changes:
Ability Limitations: Low. Supernatural powers are not all that uncommon thanks to Dracula's "death".
Form Restrictions: Human or Vampire.
Social Restrictions: Those that are monsters hide said fact from humanity through science.
Notes: Warning, whips. Warning, items in the candles. Warning, a miserable little pile of secrets.
Additional Information: http://castlevania.wikia.com/wiki/Category:Locations
Gate Locations: White Horse Shrine [Gate CV-1]
Earth
Code Geass
Tag: [World: Earth (Code Geass)]
Ability Changes: Limited to mecha, little in the way of overt supernatural abilities.
Ability Limitations: Great. Mecha are smaller and employ sakuradite, but are generally bound by conventional laws of physics.
Form Restrictions: Human only.
Social Restrictions: There is a great deal of emphasis on nationality and class, as well as great social stratification.
Notes: Warning, fabulous. Warning, CLAMP. Warning, Pizza Hut. Warning, just as planned.
Additional Information: http://codegeass.wikia.com/wiki/Code_Geass
Gate Locations: Ashford Academy [Gate CG-1]
Earth
Danny Phantom
Tag: [World: Earth (Danny Phantom)]
Ability Changes: Their abilities are converted into gear that can be used to combat ghosts. When in the Ghost Zone, however, their abilities are readily accessible, but we don't suggest you go venturing out there.
Ability Limitations: Medium. Ghosts can be nasty little buggers, and quite powerful too.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, don't trust green spiraling portals. Warning, we see dead people.
Additional Information: http://en.wikipedia.org/wiki/Danny_Phantom
Gate Locations: Behind the Nasty Burger [Gate DP-1]
Earth
Darker than Black
Tag: [World: Earth (Darker than Black)]
Ability Changes: Characters have their abilities narrowed into a single power. After using that power, they must fulfill and obeisance, some kind of task ranging from simple (eating a flower) to excruciating (breaking a finger) to bizarre (turning all the tips of the pages of a book over). In addition, Contractors will experience lessened emotional response to actions such as murder. Alternately, a person can become a Doll, losing all their emotions but remembering the emotions they had in the past. They can manipulate a variety of elements to remotely view, such as glass, water, or electricity, but are not particularly strong combatants (and are thus often paired with contractors).
Ability Limitations: High. Powers can be extremely potent, but often come with a high price and while they can create great effects, are not overpoweringly potent.
Form Restrictions: Human, some contractors can take the form of an animal.
Social Restrictions: For those that know them, Contractors are generally feared and reviled as tools for killing. Hell's Gate is a horrific place, we don't go there. For most people, Contractors do not exist.
Notes: Warning, a night sky full of cries. Warning, hearts filled with lies. Warning, the contract--is it worth the price? Warning, a soul pledged to the darkness. Warning, now I've lost it, I know I can kill, Warning, the truth is just beyond the gate.
Additional Information: http://darkerthanblack.wikia.com/wiki/Hell%27s_Gate
Gate Locations: Hell's Gate [Gate DTB-1]
Earth/Makai
Darkstalkers
Tag: [World: Earth (Darkstalkers)]
Ability Changes: Most empowered individuals are sorcerers and other humans of great prowess or Darkstalkers, residents of Makai and somewhat demonic (though not necessarily evil). Abilities are varied.
Ability Limitations: Low, powerful Darkstalkers can be extremely potent.
Form Restrictions: Humanoid.
Social Restrictions: Darkstalkers are hunted by Darkhunters, individuals who accept that failure means death. Many Darkstalkers are less than benign.
Notes: Warning, Potentially deadly top heavy women, Warning, Little Girls with Big Guns, Warning, Midnight Bliss
Additional Information: http://strategywiki.org/wiki/Darkstalkers/Plot
Gate Locations: B.B. Hood's grandmother's house, tucked away in the woods. [Gate DS-2-1]
Earth
EarthBound
Ability Changes: Here, there is a powerful ability called PSI (or PK). These abilities came from aliens, but its secrets were stolen by someone named George. More information here.
Ability Limitations: Great. Only PSI can be used here.
Form Restrictions: Humans and the occasional alien. And that's not even taking into account the inanimate things that mysteriously come to life in this world.
Social Restrictions: It seems like an ordinary Earth until you visit and see the underground cavern so large that it constitutes its own country, the Sharks in Onett, the blue-obsessed Happy Happyist cult in Happy Happy village, the zombies in Threed, Moonside, and many more, not taking into account PSI.
Notes: Warning: Insane cultists, Warning: Talking bees, Warning: Everything wanting to kill you, Warning: Don't drink the Tenda Tea or anything from the Mr. Saturns, Warning: There are always closed roads in Onett, Warning: SUICIDAL EXPLODING TREES, Warning: Inanimate objects coming to life
Additional Information: There seems to be an alien named Giygas aiming to conquer this world.
Gate Locations: Next to Ness's house in Onett [EB-1]
Earth
Fallout
Tag: [World: Earth (Fallout)]
Ability Changes: Most Individuals are human with no real special abilities. However, the array of weapons in the Wastelands are large and varied greatly from pistols to portable Nuclear Warhead Launchers. There are some mutants, but most are insane or have crippling handicaps.
Ability Limitations: Moderate. While Human ability is somewhat limited, the weaponry available is not.
Form Restrictions: Humanoid.
Social Restrictions: The World is a Post-Nuclear Holocaust Wasteland in what's formerly the United States. Most humans are banded together in small villages or caravans and struggle to survive. The Vault Dwellers (who surprisingly live in secured Vaults) do not welcome outsiders and shun anyone who leaves their dwellings.
Notes: Warning, Nukes, Warning, Limited Water, Warning, Complete Wasteland, Warning, Ghouls,
Additional Information: http://fallout.wikia.com/wiki/Fallout_Wiki
Gate Locations: The control chamber of Project Purity [Gate FO-1]
Earth
Girl Genius
Tag: [World: Earth (GG)]
Ability Changes: Most "Powers" are in the form of The Spark, a semi-heredity ability that causes those who have it to be essentially mad scientists - they can go into a state of 'madness' where they will become hyperfocused on a task, while having an innate knowledge of the thing needed to improve what's at hand with the best ability they have. While acting 'The Crazy', they tend to be manic (joyous or angry depending on the situation), insanely charismatic, and tend to view everything as tools to their work. First-time Spark activation tends to be traumatizing. Those who do not become sparks may find their special tools or powers turn into Clanks or Weapons of the appropriate Gaslight Fantasy style.
Ability Limitations: Moderate. Sparks are usually Hereditary, and while they can violate known scientific laws, they require tools, resources and some knowledge of said sciences in order break the laws.
Form Restrictions: Humans or Human-like Constructs.
Social Restrictions: This is an Alternate Earth where Science gone mad. While many Sparks are part of the ruling classes, they are despised by the common people for their tendency to cause chaos and havoc. And because of the Cult of Personalities that form around major sparks, the world is in constant strife.
Notes: Warning, SCIENCE!! Warning, Nice Hats, Warning, Jagars, Warning, Slaver Wasps, Warning, Madness Abounds Warning, Gentleman Adventurers
Additional Information: http://girlgenius.wikia.com/wiki/Spark
Gate Locations: Mechanicsburg, near Castle Wulfenbach. [Gate GG-1]
Earth
God, the Devil and Bob
Tag: [World: Earth (God, Devil, Bob)]
Ability Changes: Characters with supernatural abilities either will not manifest them or will manifest them as Angels or Devils.
Ability Limitations: Absolute/Strong, either you have nothing, or you have Angel/Devil abilities (as depicted generally in Christian religious canon)
Form Restrictions: Human, Angel, or Devil.
Social Restrictions: Countries are represented as people, so those going to that world should respond in kind. There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity. Supernatural beings are invisible to all except those who are innocent enough (children, mentally ill, etc.), in general, don't screw with the humans too overtly.
Notes: Warning, God just wants you to try. Warning, bureaucracy. Warning, theological debate.
Gate Locations: Hell's Elevator [GDB-1]
Earth
History's Strongest Disciple Kenichi
Tag: [World: Earth (Strongest Disciple Kenichi)]
Ability Changes: All abilities are in the form of Marital arts, with masters trained to such a degree that they can dodge bullets or run faster then ordinary humans.
Ability Limitations: Strong. While Top Martial Artists are much stronger than 99% of the population, they would be considered average in a less power-restricted world.
Form Restrictions: Human.
Social Restrictions: There are two main schools of thoughts among the Martial Artists: Satsujinken ("The Killing Fist") in which Lethal Force is an accepted means of dealing with foes, and Ryozanpaku ("The Loving/Protective Fist") which espouses non-lethal moves to preserve life, even those of their enemies.
Notes: Warning, Training from Hell, Warning, Don't underestimate the small guy,
Additional Information: http://en.wikipedia.org/wiki/Historys_Strongest_Disciple_Kenichi
Gate Locations: A closet door in Ky's home office [Gate HSDK-1]
Earth
Kamen Rider Dragon Knight
Tag: [World: Earth (Kamen Rider DK)]
Ability Changes: Most people with abilities will become powerful armored warriors known as Riders, and they usually come with specialized motorcycles.
Ability Limitations: Moderate, powers only come while in Rider Form.
Form Restrictions: Human only.
Social Restrictions: There is a mirror world called Ventara that is opposite of Earth. Otherwise it is like any normal Earth
Notes: Warning: Watch the Mirrors, Warning: Rider Kick, Warning: Shapeshifting Evil Doers Warning: Advent Void
Additional Information: http://kamenrider.wikia.com/wiki/Kamen_Rider_Dragon_Knight
Earth
Kyouran Kazoku Nikki
Ability Changes: Very little changes occur.
Ability Limitations: Moderate. There are powerful individuals with great supernatural ability, but even the greatest among them are not world-shattering.
Form Restrictions: It varies extremely, but most people are humans, though demons with some animal-like traits are common.
Social Restrictions: Japan is known as the Great Japanese Empire, and America is overflowing with Spirits.
Notes: Warning, talking animals. Warning, god complexes. Warning, abandon all logic.
Additional Information: http://en.wikipedia.org/wiki/Kyouran_Kazoku_Nikki
Gate Locations: Great Japanese Empire’s Paranormal Phenomena Bureau of Measures’ HQ’s interior.[Gate KKN-1]
Earth
Lucifer and Biscuit Hammer, The
Tag: [World: Earth (Lucifer and Biscuit Hammer)]
Ability Changes: Those with powers come to the world as Beast Knights, and are given an animal companion (what kind of animal is dependent upon the character). They also gain the ability to create telekinetic fields.
Ability Limitations: Low.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, familiars cannot save you money on car insurance. Warning, familiars talk too much. Warning, huge interstellar hammer (we aren't kidding).
Additional Information: http://the-overseers.livejournal.com/3117.html?thread=131117#t131117
Gate Locations: Yuuhi's bathroom [Gate LABH-1]
Earth
Lucky Star
Tag: [World: Earth (Lucky Star)]
Ability Changes: None.
Ability Limitations: Absolute. There are only ordinary humans here.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, ordinary. Warning, chocolate cornets. Warning, references abound.
Additional Information: http://en.wikipedia.org/wiki/Lucky_Star_%28manga%29#Plot
Gate Locations: The second story bathroom in Konata's house [Gate LS-1]
Earth
Mega Man Classic
Tag: [World: Earth (Mega Man Classic)]
Ability Changes: Abilities are represented by becoming a robot's weapon and weapon energy. Usually there's one weapon that sets robots apart from each other, but there are also different physical traits.
Ability Limitations: Moderate. The littler robots pose a small threat, but the Robot Masters themselves are usually quite powerful.
Form Restrictions: Human or Robot.
Social Restrictions: With advancements in technology, certain robots may in fact struggle against what they're programmed to do and still for the most part, try to work as equals with humans.
Notes: Warning, spikes. Warning, MORE spikes. Warning, watch out for Doctow Wiwy.
Additional Information: http://the-overseers.livejournal.com/3117.html?thread=191021
Gate Locations: Gemini Man's room in Wily's Fortress [Gate MMC-1], Snake Man's room in Wily's Fortress [Gate MMC-2]
Earth
Mazinkaiser
Ability Changes: Powers will come in the form of Mecha.
Ability Limitations: Great. The Mecha and Mechanical Beasts comes in a vast variety of shapes, and contain advance weaponry and are powered by a new type of energy source that's only found on that world.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning: Loads and Loads of Monsters Warning: Breast Missiles Warning: Magma is dangerous Warning: Mechanical Beasts
Additional Information: http://en.wikipedia.org/wiki/Mazinkaiser
Gate Locations: Outside the Photon Power Plant, the pool that Mazinger-Z and Mazinkaiser are docked in. [M-1]
Earth
Project A-ko
Tag: [World: Earth (Project A-ko)]
Ability Changes: None.
Ability Limitations: Absolute. There are only ordinary humans here.
Form Restrictions: Human only.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, Superman and Wonderwoman had a KID?!!! Warning, weird aliens. Warning, ojou-sama with mecha.
Additional Information: http://en.wikipedia.org/wiki/Project_A-ko
Gate Locations: Remains of a crashed spaceship [Gate PAK-1]
Earth
Read or Die
Tag: [World: Earth (Read or Die)]
Ability Changes: There are a few special abilities such as phasing through different surfaces, Buddhist incantations, and paper mastery, the ability to manipulate paper.
Ability Limitations: Strong, while there are a number of abilities they aren't particularly world-ending.
Form Restrictions: Human only.
Social Restrictions: Countries are represented as people, so those going to that world should respond in kind. There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, books. Warning, paper. Warning, paper cuts. Warning, paper evisceration.
Gate Locations: Yomiko’s “Book Box” in Jinbocho [Gate ROD-1]
Earth
Sailor Moon
Ability Changes: There is, aside from the Sailor Senshi and the monsters and villains that regularly attack Tokyo, no extraordinary powers that this world could provide.
Ability Limitations: Unless you are a Sailor Senshi, a villain or a monster, the limitations on your ability is almost absolute.
Form Restrictions: Human only.
Social Restrictions: The Sailor Senshi are fairly well-known here, and it’s attacked quite often by monsters and villains bent on destroying the world. The residents seem to not notice this little fact, though.
Notes: Warning: Monsters are everywhere; Warning: Sailor Senshi VS monster battles can get destructive; Warning: Panty shots a-plenty!; Warning: The dumber the deadlier; Warning: Sometimes it doesn’t make any sense
Additional Information: http://wikimoon.org/index.php?title=Silver_Millennium
http://wikimoon.org/index.php?title=Earth
http://wikimoon.org/index.php?title=Crystal_Tokyo
Portal Location: In Usagi’s bedroom [Gate SM-1]
Earth
Shadow Hearts
Tag: [World: Earth (Shadow Hearts)]
Ability Changes: Powers are grouped into different elements, and people are aligned with one of them (Dark, Light, Fire, Water, Earth, Wind).
Ability Limitations: Moderate to low.
Form Restrictions: Human.
Social Restrictions: This is an alternate Earth set in during World War I and should be treated as such. Magic, demons, ghosts and the like do exist, although this isn't widely known about.
Notes: Warning, rocks fall everyone dies. Warning, the voices aren't in your head.
Additional Information: http://en.wikipedia.org/wiki/Shadow_Hearts, http://en.wikipedia.org/wiki/Shadow_Hearts:_Covenant
Gate Locations: The entrance to Nemeton Monastery in Wales [Gate SH-1], Roger Bacon's House [Gate SH-2], The Winter Palace in Petrograd, Russia [Gate SH-3]
Earth/Vortex World
Shin Megami Tensei Nocturne
Ability Changes: All Abilities are intact in the Vortex World.
Ability Limitations: The only limit is that normal humans cannot survive forever in the Vortex World as it was not made for them, but this limit lasts for about a few weeks. Also, Magnetite isn’t needed to summon creatures.
Form Restrictions: Dead humans tend to take on the form of a spirit that can hardly do anything and isn’t really useful in a fight. Of course, these spirits can also grow made and more powerful, but at a price of their sanity.
Social Restrictions: The more insane monsters or ones that are high and mighty are actually unable to be talked to, and will most likely kill you when they get the chance.
Notes: Warning: Everyone's a Dick
Additional Information: http://megamitensei.wikia.com/wiki/Vortex_World
Portal Location: 2nd floor Dormitory of his high school [Gate SMT-1]
Earth
Street Fighter
Tag: [World: Earth (Street Fighter)]
Ability Changes: Most supernatural abilities appear in the form of highly advanced martial arts techniques that draw on the user's inner strength, although some other variations and mutations have been noted.
Ability Limitations: High. While there is a good deal of high-tier supernatural ability, it is generally not overwhelmingly powerful.
Form Restrictions: Primarily human, variations exist but are rare and unknown to the general population.
Social Restrictions: There is a strong underground movement called "Street Fighting," where strong individuals will challenge other strong individuals to a fight. Declining is considered particularly bad form.
Notes: Warning, sufficiently advanced martial arts. Warning, wandering badasses. Warning, HADOKEN.
Additional Information: http://the-overseers.livejournal.com/9876.html?thread=477332#t477332
Gate Locations: Hidden facility formerly under the control of Shadaloo [Gate SF-1]
Earth
The World Ends With You
Ability Changes: UG (Underground): In order to survive in this version of Shibuya, characters need to form a pact with another character.
RG (Realground): No changes.
Ability Limitations: Characters cannot use their powers effectively until they have a partner. This is because the Noise need to be defeated on two planes simultaneously. If entering via the RG, then all powers are stripped away IF they are supernatural. This does not affect physical abilities, such as how to use a sword. It’s because the only ones able to use anything supernatural in the RG are the Angels and the Composer.
Form Restrictions: Humans only.
Social Restrictions: The only way to interact with those who ARE NOT Players will be by visiting stores with a Reaper’s decal (black outlined in red). Otherwise, it’s just a normal version of Earth, minus the being dead part. However, if entering from the RG, then you will be unable to see anyone in the UG unless you can see dead people.
Notes: Upon entering the UG, you will somehow have a Player Pin in your pocket, which means that you are playing The Reaper’s Game (or the Game for short). You are essentially dead, and the point of the Game is to survive for a week and defeat the Game Master for a second chance of life. There is one mission per day, and there’s always a time limit to complete the mission. It doesn’t matter which team clears it so long as they clear it before time is up. If time’s up and the mission isn’t complete, then the Players are erased.
Also worth mentioning is that there is an entry fee for playing. The entry fee is anything your character values above all else. Angels, the Composer, the Conductor, and the Reapers are not affected by this.
If entering through the RG, then nothing changes, except for having no supernatural powers.
Additional Information: Everything in the UG takes place in the Shibuya district of Tokyo, Japan. Characters will be unable to go anywhere else because they are ‘dead’ in this world, and ‘died’ in the Shibuya district. And Josh’s word is law when you’re dead.
Characters are free to go anywhere in the RG.
Portal Location: UG: The Scramble Crossing [Gate TWEWY-1]
Earth
Yu-Gi-Oh!
Tag: [World: Earth (Yu-Gi-Oh!)]
Ability Changes: Powers are represented by playing cards, classified as either "Monsters" which are ranked by stars and attack and defense points, "Spell Cards" which can be used to be beneficial to the monster or the player, or "Trap Cards", which act negatively against the opposing player's monster, or the player itself.
Ability Limitations: Great. Most supernatural abilities only come in the form of the Millennium Items.
Form Restrictions: Human.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, children's card games. Warning, questionable rules. Warning, impossible hair.
Additional Information:
http://yugioh.wikia.com/wiki/Domino_City, http://yugioh.wikia.com/wiki/Duelist_Kingdom_(island), http://yugioh.wikia.com/wiki/Alcatraz, http://yugioh.wikia.com/wiki/Kaiba_Land, http://yugioh.wikia.com/wiki/Category:Locations
Gate Locations: Mokuba's room on the Kaiba Corp blimp. [Gate YGO-1]
Earthland
Fairy Tail
Tag: [World: Earthland (Fairy Tail)]
Ability Changes: Abilities are turned into magic spells, which can be represented in many different ways (there are some casters who even use keys for summoning). This is dependent upon the caster.
Ability Limitations: Low.
Form Restrictions: Human.
Social Restrictions: Most mages belong to guilds, and what guild you are a part of reflects upon how powerful or influential of a person you are. There are also other creatures such as demons, dragons and the like.
Notes: Warning, flying cats. Warning, ridiculous feats of magic.
Additional Information: http://en.wikipedia.org/wiki/Fairy_Tail, http://fairytail.wikia.com/wiki/Fairy_Tail_Guild
Gate Locations: Fairy Tail guild entrance [Gate FT-1]
Guardia
Elemental Gelade
Tag: [World: Guardia(Elemental Gelade)]
Ability Changes: Normal humans have absolutely no special abilities. Edel Raids, however, can transform into weapons and react with one specific person (called a Pledger), who can use them and gain enhanced physical capabilities. In addition, Edel Raids in weapon form can use supernatural abilities through songs (most Edel Raids can use defensive songs unreacted, but they must react with a Pledger to use any offensive song) that can create a variety of effects. Edel Raids MUST be women. Another form called Sting Raids also exist, they are artificial Edel Raids who aren't nearly as strong. Edel Raid weapon forms tend to be diverse.
Ability Limitations: Absolute/Strong. Most humans are fairly limited, Pledging with an Edel Raid can increase capabilities, but it's still hardly world-shattering.
Form Restrictions: Human only, some may be Edel or Sting raids but still look human unless they enter the weapon form.
Social Restrictions: Edel Raids are generally seen as tools, Sting Raids even moreso.
Notes:
Additional Information: http://en.wikipedia.org/wiki/Elemental_Gelade
Gate Locations: Notebook that’s constantly with Rowen [Gate EG-1]
Halo Universe
Halo
Tag: [World: Halo Universe (Halo)]
Ability Changes: Complete removal of powers.
Ability Limitations: Although some of the aliens have superhuman abilities, supernatural abilities are nonexistent.
Form Restrictions: Human or possibly one of the races of the Covenant, depending on the mission.
Social Restrictions: Bloody, brutal war between humans and the Covenant. The Covenant has a rigid racial caste system and often extreme animosity between races.
Notes: Warning, zombie virus. Warning, hyper-aggressive aliens. Warning, unguarded doomsday weapons.
Additional Information: http://halo.wikia.com/wiki/The_Universe
Gate Locations: An awkward nook on the Forerunner Dreadnought in High Charity. [Gate HU-1]
Imperium of Mankind
Warhammer 40K
Tag: [World: Imperium of Mankind (WH40K)]
Ability Changes: There are a wide variety of abilities within this universe, most are in the form of highly advance, and ludicrously violent technology, Psychic Powers are around but they take a heavy toll on the user's sanity and leaves them open to demonic possession.
Ability Limitations: Minuscule. Some creatures have absurd powers
Form Restrictions: Human only. While there are other races, it's deemed that it's safer if all agents take on human form.
Social Restrictions: The Entire Universe is in a state of perpetual warfare so attacks are always expected, and anyone unfamiliar is treated with suspicion. Anyone who has supernatural abilities is distrusted, and anything that seems off would brand the person a heretic, to be executed with extreme prejudice.
Notes: Warning, Red Make Things Go Faster, Warning, Nobody expects the Imperial Inquisition, Warning, Space Elves and Space Orcs, Warning, Don't Ask about Space Dwarves, Warning, Ludicrous Gibs, Warning, Chaos, Warning, The Gods of Squick lives here.
Additional Information: http://tvtropes.org/pmwiki/pmwiki.php/Main/CiaphasCain
Gate Locations: The door to the supply room in Scholla on Perlia [Gate IOM-1]
Lylat System
Star Fox
Tag: [World: Lylat (Star Fox)]
Ability Changes: Technologically advanced fighters and technological enhancements exist, but supernatural abilities are mostly unheard of, though minor things like telepathy are known to exist.
Ability Limitations: Absolute. Supernatural abilities with only very rare and limited exceptions are absolutely restricted.
Form Restrictions: Anthropomorphic animal only.
Social Restrictions: The system is generally accessible through space flight. The Aparoid race is considered hostile in all circumstances.
Notes: Warning, space. Warning, dogfights in space. Warning, YOU'LL NEVER DEFEAT ANDROOOOSSSSSSSSSSS
Additional Information: http://starfox.wikia.com/wiki/List_of_Star_Fox_planets
Gate Locations: Doorway in Corneria [Gate SF-1]
Multiverse
Magic: the Gathering
Tag: [World: Multiverse (Magic: the Gathering)]
Ability Changes: Most abilities are unchanged, though they tend to be dominated by one of the five major spheres of magic, Red, Green, Blue, Black, and White, which tend to have their own associated powers (Red tends to involve direct damage invocations and flame, Blue is subtle psionic and countering powers, green is nature magic, black is neccromantic and evil, white is holy and pure). Abilities require mana to fuel. Mana is gained by mages bonding with lands around them, mountains produce red mana, forests green, islands blue, swamps black, and plains white.
Ability Limitations: Abilities tend not to be particularly limited, Planeswalkers are the height of the power curve and are extremely powerful.
Form Restrictions: Quite varied, a number of different races and shapes.
Social Restrictions: Depending on the plane involved, there are a number of social restrictions based on the area.
Notes: Warning, counterspell. Warning, fireball. Warning, Giant Growth. Warning, Dark Ritual. Warning, Imperial Armor. Warning, general magic-induced dickery.
Additional Information: http://www.wizards.com/magic/multiverse/Planes.aspx, http://www.wizards.com/magic/multiverse/planes.aspx?plane=ravnica
Gate Locations: Ravnica [Gate MTG-1]
Medea
Spirit Engine
Tag: [World: Medea (Spirit Engine)]
Ability Changes: All powers are represented as magic, but within that framework, you don't have a lot of restrictions
Ability Limitations: Fairly Severe. A very powerful magic user could maybe kill a few people, MAYBE knock down a building, but not much more than that.
Form Restrictions: Humans are the dominant species, but others seem to be not unheard of.
Social Restrictions: Humans in this world are ruled by the Rakari, a race of bizarre aliens who seem to have our best interests at heart, and are usually accepted by the humans.
Warnings: Alien overlords, ancient technology, mimics.
Additional Information: http://en.wikipedia.org/wiki/The_Spirit_Engine
Gate Locations: Porto Vale, tends to move around though. [Gate SE-1]
Mushroom World
Paper Mario
Ability Changes: Magic is restricted to the Magikoopa race and certain rarer ones (Shadow Sirens, Magiblots, etc.) Non-mage races are restricted to using items (numerous, with many effects), equipping badges or calling on the power of the stars if they wish to perform supernatural abilities outside of their normal race features. The Star Spirits may not grant these wishes if these abilities are not used for heroic purposes. Badges and items can be used by anyone. It is recommended for non-humans to restrict their powers to 4 chosen key attacks.
Ability Limitations: Moderate. Most abilities will be toned down to items, badges, or star powers. Star power (wishing) is said to be near limitless in nature as long as the stars agree to grant the wishes. Normally, however, extremely powerful abilities will not be allowable. For lists of items and badges, see the Additional Information section.
Form Restrictions: There are an extremely large number of races available from which to pick as nearly everything in Paper Mario canon is sentient. Humans are rare in the Mushroom Kingdom and would likely attract attention. Toads are the default race. Becoming a powerful Star Spirit or Star Kid is also an option. Keep in mind that all beings in this world are 2 dimensional (highly tear-resistant and flame-resistant) paper and may utilize this to their advantage. For lists of races, see the Additional Information section.
Social Restrictions: Characters that dislike eating mushrooms should reconsider entering this world. Few other social restrictions exist aside from the aforementioned rarity of humans. The 4th wall is broken on a fairly regular basis here, and most characters will recognize they are in a game.
Notes: Warning: Beware of middle-aged moustached men in red. Warning: Do not bump the Whacka. Warning: Remember to feed the Anti Guys. Warning: Paper Cuts
Additional Information:
Forms available: http://www.mariowiki.com/Category:Major_Races, http://www.mariowiki.com/Category:Paper_Mario_Series_Enemies
Items available: http://www.mariowiki.com/Category:Paper_Mario_Items, http://www.mariowiki.com/Category:Paper_Mario:_The_Thousand-Year_Door_Items
Badges available: http://www.mariowiki.com/Badge
World information: http://www.mariowiki.com/Mushroom_World
Gate Locations: Gate Locations: Boo's Mansion, in the Forever Forest. Through the painting of the Boo with the top hat. [Gate PM-1]
Netherworld
Disgaea
Tag: [World: Netherworld(Disgaea)]
Ability Changes: Elemental abilities are limited to Fire, Wind, Water (Ice) and Star. Most unique abilities are unchanged.
Ability Limitations: Nonexistent. The power-scale in the Netherworld is absurd.
Form Restrictions: Just about anything.
Social Restrictions: There is no fourth wall.
Notes: Warning, nonsense. Warning, power-leveling required. Warning, exploitable loopholes. Warning, obsessive stat manipulation required.
Additional Information: http://disgaea.wikia.com/wiki/Disgaea:_Hour_of_Darkness, http://en.wikipedia.org/wiki/Disgaea_2:_Cursed_Memories
Gate Locations: Dimensional Gate in the Overlord's Castle [Gate DHOD-1], Veldime [Gate D2-1]
Silver Millenium
Sailor Moon
Tag: [World: Silver Millenium (Sailor Moon)]
Ability Changes: Powers and abilities generally exist, but are triggered by calling them out by name. Usually in order to use them, one must transform first by using a special transformation phrase; this varies upon the user.
Ability Limitations: Low. There are beings who can destroy planets and stop time itself. Powers like this, however, usually come at the price of the user's life.
Form Restrictions: Human or talking cat.
Social Restrictions: Extremely aristocratic. Also, this civilization is in what seems to be a period of peace, so act accordingly.
Notes: Warning, talking cats. Warning, long transformation sequences
Additional Information: http://www.wikimoon.org/index.php?title=Silver_Millennium
Gate Locations: Moon Palace [Gate SM-1]
Terra
Mega Man Legends
Tag: [World: Terra(Mega Man Legends)]
Ability Changes: Little to no change.
Ability Limitations: Moderate. The machines themselves in this world tend not to be too terribly overpowered.
Form Restrictions: Machine (humanoid or not).
Social Restrictions: Humans no longer exist and have not for about 3,000+ years.
Notes: Warning, lots of digging. Warning, servbots.
Additional Information: http://megaman.wikia.com/wiki/Mega_Man_Legends_series
Gate Locations: Pokte Village [Gate MML-1]
The World R2
.hack//GU
Tag: [World: The World R2 (.hack//GU)]
Ability Changes: Characters must conform to a character class, with a level and skill level set relative to their power level.
Ability Limitations: Restrictive, characters only gain the abilities present in the games. Those without any inherent powers must still pick a class, they begin at level 1 but can level up as usual.
Form Restrictions: Human or Beastman.
Social Restrictions: The World R2 is an MMORPG, characters must act as if they are in an MMO even though they are physically existing inside the game.
Notes: Warning, PvP. Warning, coma. Warning, the internet is serious business. Warning, douchebag admins.
Additional Information: http://dothack.wikia.com/wiki/The_World_R:2
Gate Locations: Canard Guildhouse entrance [Gate GU-1]
Pokemon Universe
Pokemon Special
Tag: [World: Pokemon Universe (Pokemon Special)]
Ability Changes: Humans tend to not possess much in the way of overt abilities, though most trainers have a specialty and some can perform some supernatural abilities like healing and pokemon empathy. Abilities usually take the form of pokemon, or the characters themselves take on an actual Pokemon form. Pokemon have a great deal of abilities depending on their species and type.
Ability Limitations: Moderate/Strict, humans are seldom capable of much past high-level physical endurance and minor supernatural feats. Some Pokemon are extremely powerful and have the ability to traverse time or even create and destroy worlds.
Form Restrictions: Human or Pokemon.
Social Restrictions: Adulthood begins at 11. Pokemon are so integrated into society that capturing and battling them is considered perfectly acceptable.
Notes: Warning, animal cruelty. Warning, I heard you like Mudkips. Warning, *sashay!*
Additional Information: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_world, http://bulbapedia.bulbagarden.net/wiki/Hoenn
Gate Locations: A fountain in Petalburg [Gate PKMN-1], Fallharbor Town, in the Pokémon Contest building [Gate PKMN-2]
Pokemon World
Pokemon
Ability Changes: Humans rarely gain or lose any abilities, nor do they change. However, for some people they can manifest due to someone telling the character that they have that power, or through heritage, such as people with psychic abilities. However, Pokémon are different. They gain new abilities as they train and level up, though the explanation of this is quite insufficient -- nobody has understood how this works. Pokémon 'evolve' as they grow stronger, and can learn new attacks, and in turn, can lose some moves (due to the fact they can only use 4 moves (in game, though anime breaks that rule) -- though they can use more than 4 outside of battle, it is assumed
Ability Limitations: Humans are only allowed to have either psychic abilities, aura, or small amounts of magic -- which is limited to transforming people into Pokémon and teleportation. None of the Pokémon, with the exception of Arceus and some of the Legendary Pokémon have any world-breaking abilities. However, if someone manages to capture a Legendary Pokémon, things go down.
Form Restrictions: Trainers travel with their Pokémon and use them to battle gyms, other trainers and other Pokémon. Some trainers become coordinators, who are trainers who use their Pokémon in a more 'spiffy' way. Pokémon are considered as friends, allies, and to the bad guys -- even as tools or 'a way to rule the planet'.
Notes: Pokémon Centers are used to heal your Pokémon after a huge (or small!) battle for free, and can be used as a place to sleep and sometimes, eat.
Additional Information: http://bulbapedia.bulbagarden.net/wiki/History_of_the_Pok%C3%A9mon_World
Gate Location: Ash's front door at his house back in Pallet Town in the Kanto region. [Gate PM-1]
Rune Midgard
Ragnarok Online
Tag: [World: Rune Midgard(ragnarok online)]
Ability Changes: Most Characters will end up as one of several jobs that exist in the Rune Midgard World with the appropriate weapons and magic/skills for that.
Ability Limitations: Moderate. While there are many techinques or magic that are considered strong, none of them are earth-shattering
Form Restrictions: Human only
Social Restrictions: There is a variety of cultures and there is no real universal taboos, it is however expected that adventurers will do whatever is requested of them.
Notes: Warning, Tedious Quests, Warning, Monsters have no Nudity Taboo, Warning, Chairs are useless
Additional Information: http://irowiki.org/wiki/Introduction_to_Ragnarok_Online
http://irowiki.org/wiki/Towns
http://irowiki.org/wiki/Places
http://irowiki.org/wiki/Classes
Gate Locations: In front of an item shop in Prontera [Gate RO-1], A turnstile in the Einbroch airship station [Gate RO-2], a doorway on the first floor of Glast Heim [Gate RO-3]
The Beautiful World
Kino no Tabi
Tag: [World: Unnamed World (Kino no Tabi)]
Ability Changes: Except for those who have apparently taken a mind-reading potion, no supernatural abilities are known in this world.
Ability Limitations: Very strict.
Form Restrictions: Human.
Social Restrictions: Each country adheres to their own code of ethics, and some are more technologically advanced and/or civilized than others.
Notes: Warning, talking motorcycle? Warning, sudden brain surgeries.
Additional Information: http://en.wikipedia.org/wiki/Kino%27s_Journey
Gate Locations: A road close to the Land of Adults [Gate KNT-1]
Unnamed World
Final Fantasy VIII
Tag: [World: Unnamed World (Final Fantasy VIII)]
Ability Changes: Powers are represented by junctioned magic, which is dependent upon one's Guardian Forces.
Ability Limitations: Low. See the list here for junction magic.
Form Restrictions: Human.
Social Restrictions: Each country adheres to their own code of ethics, and some are more technologically advanced and/or civilized than others.
Notes: Warning, orphans. Warning, school drama. Warning, NOMURAAAAA!!!
Additional Information: http://finalfantasy.wikia.com/wiki/Final_Fantasy_VIII
Gate Locations: Edea's house [Gate FFVIII-1]
Unnamed World
Full Metal Alchemist
Tag: [World: Unnamed World (Full Metal Alchemist)]
Ability Changes: All supernatural power takes the form of alchemy, which creates reactions and transformations by using arrays to alter the the world around the alchemist.
Ability Limitations: Very high. Alchemy is highly restricted, and while powerful, is limited in the scope of what can be done.
Form Restrictions: Human.
Social Restrictions: The country of Amestris is perhaps the most powerful in the world, there are a number of cultures with their own inherent restrictions.
Notes: Warning, equivalent exchange. Warning, possibly unequivalent exchange. Warning, shorty. Warning, don't judge people by their height. Warning, baby pictures.
Additional Information: http://en.wikipedia.org/wiki/Fullmetal_Alchemist#Fullmetal_Alchemist
]
Gate Locations: Hidden chamber in the Central 5th Laboratory [Gate FMA-1]
Somewhere in the back alleys of East City [Gate FMA-2]
A well in Dublith [Gate FMA-3]
Unnamed World
Slayers
Tag: [World: Unnamed World (Slayers)]
Ability Changes: None.
Ability Limitations: Very low.
Form Restrictions: Human, golem, troll, fishman, beastman, chimera.
Social Restrictions: There are a variety of cultures inhabiting Earth, they each have their own social restrictions, but there is no universal restrictions of absolute necessity.
Notes: Warning, fishmen. Warning, Dragon Slave. Warning, crossdressing.
Additional Information: http://kanzaka.wikia.com/wiki/Slayers, http://kanzaka.wikia.com/wiki/Category:Spells
Gate Locations: The entrance of a random restaurant [Gate S-1]
Night Dimension
NiGHTs
Tag: [World: Night Dimension (NiGHTs)]
Ability Changes: Most abilities are divided into five Ideya of the visitors: Courage (Red and rarest), White (Purity), Intelligence (Blue), Growth (Green), and Hope (Yellow). When visiting the land, all the "Ideya" except for the one or two the agent most strongly represent is lost, and their power depends on what Ideya they have.
Ability Limitations: Moderate.
Form Restrictions: Human only.
Social Restrictions: There is a central hub that connects to severa 'Nightopias' or worlds created by the visitor's heart. There are two distinct races: The carefree and peaceful fairy-like Nightopians, and the Nightmarens of Nightmare, where all people who have nightmares go.
Notes: Warning: This world contains valuable life lessons, Warning: This world thinks it's English. However, they still call English football “Soccer”. Warning: Welcome to Your Nightmare
Additional Information: http://nid.wikia.com/wiki/Main_Page
Earth
Where on Earth/In World is Carmen Sandiego
Ability Changes: There is no superpowers, but however the technology level is above Baseline earth with practical rocket boots, portable sonic-based weaponry, and James Bond-esque tools of the trade. There is a world-wide instantaneous method of teleportation , but they seem restricted to A.C.M.E Agents and aren't 100% accurate in taking agents to the right spot.
Ability Limitations: Severe. Nothing is earth shattering, and all powers will be turned into various gadgets.
Form Restrictions: Human Only
Social Restrictions: Varies by Culture, however the world is inside a computer game, but only A.C.M.E and V.I.L.E members seem to be aware of this fact.
Notes: Warning: A V.I.L.E Henchman! (you must be on the right track), Warning: You’ll Need a Warrant, Warning: Punny Names, Warning: You’ll wear your gumshoes out Warning: Only Smart People May Proceed
Additional Information: http://en.wikipedia.org/wiki/Carmen_Sandiego
Gate Location: A Phone booth in San Francisco [Gate WECS-1]
Earth
W.I.T.C.H.
Ability Changes: Magic can be used in this world, though it can be assumed that so can other abilities. You're gonna freak a few people out with something world shattering, though.
Ability Limitations: No real ability changes here.
Form Restrictions: No form restrictions here. However, no one save a select few knows of other worlds, thus if you're gonna go in as anything other than a human, you'd better find a way to make sure others don't spot you lest they freak. The last time someone saw them, they tried to capture them. Glamor magic really works here.
Social Restrictions: No social restrictions.
Notes: While Will's Earth is the only real Earth here, there are other worlds that can be accessed, mostly through Will herself via portals. The main one is Kandrakar, which is considered to be the center of the universe and where the source of magic for the five elements are held. The Oracle, formerly Himerish, now Yan Lin, can pretty much see anything that's happening, but they won't interfere, leaving that to the girls.
Additional Information: None
Portal Location: Will's closet. [Gate W-1]
[[For a link to Earths post, go here; for links to Other Worlds post, go here]]