the_overseers (
the_overseers) wrote2010-01-04 07:49 pm
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Premise
Planeocracy is a panfandom game centered around Confuto Ordinatio, a huge complex located at the absolute center of the multiverse. Those who dwell there, called "The Overseers," are the ones who have charged themselves with the duty of maintaining order and reason within the multiverse.
At least in theory.
In actuality, Confuto Ordinatio is, quite frankly, an absolute mess. Representatives from all over the multiverse gathered to meet in council, and begun to heatedly debate exactly how they should work. No accords were reached, so smaller committees and subcommittees were assigned to look into the problem and report back to the council.
Over five thousand years later, the first meeting of Confuto Ordinatio has not yet concluded - nobody can pass a resolution to adjourn. Councilors drift in and out, some retire or die and are replaced, but the process goes on.
In Planeocracy, players find themselves on the doorstep of Confuto Ordinatio as things in the multiverse have begun to go horribly, horribly wrong. Worlds are starting to collide and gates are opening up everywhere. Confuto Ordinatio's agents, the long-suffering working grunts of the immeasurably dense bureaucracy, have managed to reroute all the portals to the Confuto Ordinatio complex - for now.
Players take on the role of agents. Upon receiving the gate key that will allow them to access the portal and return home, they entered into a number of binding contracts that makes them agents as well. Their duty is to travel between their own world and the worlds of their fellow agents, investigate the mess and fix it as quickly and efficiently as possible while making sure to uphold the 31,561,021 codified rules and regulations. It's a tough job, but somebody's gotta do it!
At least in theory.
In actuality, Confuto Ordinatio is, quite frankly, an absolute mess. Representatives from all over the multiverse gathered to meet in council, and begun to heatedly debate exactly how they should work. No accords were reached, so smaller committees and subcommittees were assigned to look into the problem and report back to the council.
Over five thousand years later, the first meeting of Confuto Ordinatio has not yet concluded - nobody can pass a resolution to adjourn. Councilors drift in and out, some retire or die and are replaced, but the process goes on.
In Planeocracy, players find themselves on the doorstep of Confuto Ordinatio as things in the multiverse have begun to go horribly, horribly wrong. Worlds are starting to collide and gates are opening up everywhere. Confuto Ordinatio's agents, the long-suffering working grunts of the immeasurably dense bureaucracy, have managed to reroute all the portals to the Confuto Ordinatio complex - for now.
Players take on the role of agents. Upon receiving the gate key that will allow them to access the portal and return home, they entered into a number of binding contracts that makes them agents as well. Their duty is to travel between their own world and the worlds of their fellow agents, investigate the mess and fix it as quickly and efficiently as possible while making sure to uphold the 31,561,021 codified rules and regulations. It's a tough job, but somebody's gotta do it!