the_overseers: (Default)
the_overseers ([personal profile] the_overseers) wrote2010-01-04 08:24 pm
Entry tags:

World Information M-Z

For canons starting with the letters M-Z.

Please comment to this entry with the form unless your canon world is already represented. Make sure to put the world and canon name in the subject line so it can be properly sorted!

Please add portals to the original posting for your world.








[ACCESSIBLE WORLDS]
[A-L] - [M-Z]



[M]

Earth/Magius Mundus - Mahou Sensei Negima | Earth/Mid-childa - Mahou Shoujo Lyrical Nanoha | Earth - Mermaid Melody Pichi Pichi Pitch | Earth - Monkey Island

[N]

Earth - Nasuverse | Earth - NieR Gestalt | Earth - No Chance in High Noon

[O]


[P]

Earth - Persona 3/4 | Algol Solar System (AW 342) - Phantasy Star | Algol Solar System (AW 2342) - Phantasy Star IV | Earth - Psychonauts

[Q]


[R]


[S]

Earth - Shin Megami Tensei: Devil Survivor | Fa'Diel - Seiken Densetsu 3 | Unnamed World - Suikoden | Earth - Super Robot Wars

[T]

Gensokyo - Touhou Project

[V]

Earth - Vocaloid

[Y]

Earth - Yakuza Theater


[Z]



Earth, Yakuza Theatre

[identity profile] yakuza-otaku.livejournal.com 2011-07-17 05:43 am (UTC)(link)
World Name Earth
Canon Name Yakuza Theatre

Ability Changes: Unless one comes in as an Enhanced, people will come in as a normal human. However, some amount of acrobatic feats that are between the range of near-impossible and possible are do-able even by normal people as long as they have the training.
Ability Limitations: Everybody who comes in as an Enhanced will have super strength, speed, and durability. They're not all powerful by norm standards, however, and a well trained normal can take them down one on one. Enhanced also tend to have one or two special abilities that are unique to themselves, from things such as electric powers to something as simple as being even -more- faster than a normal enhanced speed. Also, all Enhanced have a sort of sixth sense of other Enhanced, making it about impossible for them to ambush each other. Lastly, all Enhanced have to undergo periodic 'treatments' inside specially designed pods to maintain their bodies. On average, unless straining their body with power usage, an enhanced can go a week or two between each treatment.

There are even more rare 'natural' enhanceds that don't require treatment, but this isn't an option for outsiders. Artificial enhanceds are rare enough in there own right as it is.
Form Restrictions: Anybody who comes in with Enhanced powers must be turned into a female. Otherwise, it's a standard Earth world, so normal limitations apply.
Social Restrictions: About the same as a normal Earth. Yakuza have a more powerful position in Japan than normal, however, and are even more publicly accepted in general. Mafia, Triad, and other country-based criminal organizations have more power in their respective countries as well.
Notes: Warning: Don't bring a gun to a fist fight, Warning: You might be turned into a girl, Warning: Lesbian Harem Yakuza Boss
Additional Information:
Being eight years in the future, besides the development of the Enhanced Project, there isn't much that has changed on Earth. The big difference is that criminal organizations such as Yakuza are more widespread and accepted.

Portal 1

[identity profile] yakuza-otaku.livejournal.com 2011-07-17 05:44 am (UTC)(link)
Portal Location: A manga shop near the Hagino-gumi mansion.
Edited 2011-07-18 01:05 (UTC)

Earth, SMT: Devil Survivor

[identity profile] demon-hacker.livejournal.com 2011-07-18 12:01 am (UTC)(link)
Earth
Shin Megami Tensei: Devil Survivor

Ability Changes: If you're human, you can only use your skills and powers if you have the aid of a modified COMP--a Nintendo DS portable communication device with a set of programs in it that make it possible to fight demons. This includes a harmonizing program that allows a normal human to withstand an attack from a demon and be strong enough to hurt them, placing them on the same playing field. Spells are limited to fire, electric, ice, force/wind, mystic (status effects), and Almighty.
Ability Limitations: Humans lose their abilities, though if someone gains access to a COMP they can access elemental spells and the like. If the character has the ability to summon creatures and demons, they're limited to SMT-brand demons instead of the fare found in their proper canon.
Form Restrictions: Due to the demons currently running rampant, there's no restriction on forms. Depending on how things develop in the canon, this is subject to change.
Social Restrictions: Current area available is in the Yamanote Circle of Tokyo, Japan, which is in Lockdown. If you're a demon or appear to be a demon and ally yourselves with demons, expect backlash from the human population. People are caught up in a fight for their lives. Naturally they're going to be freaked out, scared, and mistrusting.
Notes: Warning: God is a jerkass, warning: demons are bastards, warning: humans are bastards too, warning: Perky Defenders of Justice, warning: Frosty, warning: world in flux
Additional Information: http://megamitensei.wikia.com/wiki/Devil_Survivor, http://megamitensei.wikia.com/wiki/List_of_Devil_Survivor_Demons

Portal 1, MC, Atsuro and Yuzu's Application

[identity profile] demon-hacker.livejournal.com 2011-07-18 12:02 am (UTC)(link)
Shiba Park, in a stall in the men's public bathroom.

Portal 2, Naoya's Application

[identity profile] demon-hacker.livejournal.com 2011-07-18 12:03 am (UTC)(link)
Aoyama, in an alleyway outside Naoya's apartment complex.

Portal 3, Naoya's Second Application

[identity profile] demon-hacker.livejournal.com 2011-07-18 12:03 am (UTC)(link)
Roppongi Hills, the rooftop stairs of a building.

Earth, Super Robot Wars

[identity profile] grandtheftmecha.livejournal.com 2011-07-18 12:31 am (UTC)(link)
Earth
Super Robot Wars

Ability Changes: Those with psychic powers will retain a semblance of them in the form of Psychodriver abilities. These manifest in the form of an enhanced ability to predict where things are coming from when, as well as the ability to interact with certain types of machines designed for Psychodrivers. These often provide powerful barriers or weapons.

Those who have some especially potent powers of foresight or premonition may potentially retain those as well, though the power is weak.
Ability Limitations: Strict. The max feats normal humans are capable of are limited to feats such as deflecting bullets with a sword; essentially, action movie physics. Cyborgs/androids and the like are capable of considerable feats of strength and agility, though.
Form Restrictions: Mainly human; cyborgs and androids will also retain their forms with essentially few changes, unless their technology is particularly advanced.
Social Restrictions: Standard Earth society almost to the point of anachronism. Some conflict between those from space and those from Earth, though not on the scale of many Gundam settings.
Notes: WARNING: Real men ride each other
Additional Information: http://en.wikipedia.org/wiki/Super_Robot_Wars_Original_Generation#Storyline
http://en.wikipedia.org/wiki/Super_Robot_Taisen:_Original_Generation_2#Storyline

Portal

[identity profile] grandtheftmecha.livejournal.com 2011-07-18 12:33 am (UTC)(link)
Portal Location: An abandoned military satellite in the vicinity of Lagrange Point 5. Not the easiest to move in and out of due to being in space and having shoddy life support, but otherwise barely monitored.

Earth/Magicus Mundus ; Mahou Sensei Negima

[identity profile] secretlymoe.livejournal.com 2011-07-18 12:53 am (UTC)(link)
Earth/Magicus Mundus
Mahou Sensei Negima

Ability Changes: Pretty much any technological or magical ability is kosher here, though magic is never cast in English or Japanese, usually using latin or ancient greek. Super-strength and similar physical talents may be of magical or technological origin here, though. The series tends to obey shonen logic more than ordinary physics, so epicness does enhance power.
Ability Limitations: No significant limitations are in place, other than those necessary to preserve secrecy (even at the magic-infested Mahora Academy, there is a masquerade to maintain, you know).
Form Restrictions: On Earth, it's humans and robots only. In the Magic World, various nonhuman species can exist, including cat-people (of just-ears/tail and full-anthro sort), elves, demon-like humans, and the like. Oh, and talking Ermine Fairies (everyone mistakes them for ferrets or weasels though).
Social Restrictions: Magic remains a secret. Failure to preserve the secret requires memory erasure spells. Serious failure gets you turned into an Ermine Fairy for a varying length of time.
Notes: Most incidents in this world are likely to occur at or around Mahora Academy, a large-campus school (apparently all-women's) going from kindergarten to college and beyond... Where there's a lot of magical and high-tech things going on, and where the timeline's already a little wonky thanks to the efforts of one Chao Ling Shen.
Additional Information: http://negima.wikia.com/
Also note that it is implied that both Love Hina and A.I. Love You, also by Ken Akamatsu, are part of the canon.

Portal 1

[identity profile] secretlymoe.livejournal.com 2011-07-18 12:54 am (UTC)(link)
Portal Location: Evangeline's house on the outskirts of campus has a portal hidden under her bed. It's possible that her one consistent servant, the robot girl Chachamaru, knows about it; however, at Eva's command, she would keep the secret, no matter what.

Portal 2

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:00 am (UTC)(link)
Portal Location: The mirror in Akemi's room at her parent's mansion.

Portal 3

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:05 am (UTC)(link)
Portal Location: In the training hall in Hagino-gumi manor.

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:08 am (UTC)(link)
Earth
No Chance in High Noon

Ability Changes: Some Elves have psychic abilities: Telepathy, Empathy, and Psychometry. A few humans have element-related powers: Waterseekers who can detect water and gauge it’s drink-ability, Earthgroomers who can improve fertility of the land and predict earthquakes, Windtalkers who can predict weather and clear out foul air, and Firestarters who can keep fires going. The Great offensive power is Magus Shells, a special kind of bullet forged from meteorite pieces that fire off elementally charged bullets with different effects.
Ability Limitations: Strong. Most innate powers are of mundane, utility usage, the only great power is Magus Shells and are generally rare and highly sought after.
Form Restrictions: Human or Elf.
Social Restrictions: Out in the west, the law enforcement is spread thin, and it’s every man for himself out in the wild, but towns are considered neutral ground, and all weapons must be turned into the local sheriff or a visiting Marshal.
Women are not allowed to hold any law or political positions above Sheriff’s Deputy or Secretary of the state/territory, but otherwise they have the same legal rights and freedom as men. There is also tension between Natives and those immigrating to the west, but it hasn’t turned violent… yet.
Notes: Warning: There be Elves, Warning: Don’t touch another man’s horse, Warning: Hanging Judge, Warning: Shootouts at High Noon, Warning: Don’t sit with your back to the door.
Additional Information: It’s 1869 in a little town in the Dakota territories, the world has Humans and Elves who in the Old world had an uneasy co-existence due to fights over land and the Elves’ Psychic wildcards made the humans feel uneasy due to the Elves’ potential for trouble. This however changed during the Third Crusade; something woke up in the Middle East and awoken elemental talents in humans before it was driven back under the earth. The combined efforts to fend off the strange god-like monster and the new human talents made the rest of their existence more cooperative as they were now on more equal footing (and this also did a marked improvement on religious tolerance). Otherwise history - with minor details of certain figures being Elves – was much like earth up to the Civil War Era. For the record, there are elves in the new world as well, and their relationship with the native humans are much more amicable then their Old World counter parts, realizing that their cooperation served them better then petty in-fighting.

Elves are as mentioned Psychics, but not every elf has psychic powers. The Old World Elves have relatively long, pointed ears, longer digits, and as a whole tend to be taller and far more flexible then humans. Their lifespan is only different in that they hit ‘middle age’ later in life, about sixty instead of forty. New World Elves have a higher psychic concentration, shorter ears, almost rabbit-like (OW elves are nicknamed Jackrabbits by Humans, with the NW elves being Hares) and are stockier while still towering over humans.

Human talents are divided by the four elements, most sought after are the Waterseekers who can detect water at any distance, including its salinity, how safe it is for consumption, and how much of it there is under the earth. Earthgroomers can sense incoming earthquakes and mudslides; they can also greatly improve the fertility of the land, so those two talents tend to get slotted into their careers early in life. Windtalkers are natural weather forecasters, and can clear out pollen or gases from nearby breezes. Firestarters or Sparkies tend to be looked down on as pyromaniacs and criminals, since they can guarantee any fire lit will burn, and can instantly restart a fire, a useful skill for wilderness survival or blacksmithing, but also has obvious criminal implications. Human talents are uncommon but not unheard of; about 1 in 1000 are gifted.

Additional Info continued

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:09 am (UTC)(link)


The great break through of the Civil War is Magus Shells, forged from Meteorites as a last-ditch confederate effort (alas it did not turn the tide of war around), it turns out the meteorites they were using had essence of the ancient monster that woke up during the crusades and thus anyone firing a gun that is loaded with Magus Shells is firing off a bullet that’s surrounded by a cone of magical forces, which varies depending on the meteorite these things are made of:

Punchers: From Meteorites that have high concentrations of Cinnabar, these are large, concussive blasts – dealing a spread out blunt force to the target – it can smash barns into splinters, but deal non-lethal damage to human or elven beings so they’re popular for ‘soft-hearted’ law enforcement, or those who wish to intimidate the locals without getting tagged a murderer

Whistlers: from high Phosphorous concentrations comes the Whistlers – these bullets are favored by Sharpshooters for the winds surrounding them will cause the bullets to fly much farther then normal without losing velocity. The name comes from the distinctive noise it makes while traveling. It also comes with the winds going at such a high speed that it’s absolutely brutal to a human body, making any wound worse.

Blizzards: With Sal ammoniac-rich meteorite comes the curious Blizzards. Any living creature struck will have their body temperature plummet to lethal levels, and the room temperatures drop ten degrees. It’s considered the opposite of a Puncher since it will kill the target, but it won’t damage the surroundings except for a direct hit. Some rubes claim one could seed clouds using Blizzards to make rain, but that’s not likely to happen, would it?

Boomers: From Sulfur-tainted meteorites comes these babies. Boomers are basically fireballs in a bullet; they can set fire to a house, or incinerate a fleeing man. Only the most psychopathic gunslingers tend to use Boomers on a regular basis due to the unchecked destruction these things can cause.

Portal 1

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:09 am (UTC)(link)
Portal Location: A Bedroom in The Last Drop Saloon (and Brothel)

Portal 4

[identity profile] secretlymoe.livejournal.com 2011-07-18 01:25 am (UTC)(link)
Portal Location: In the shower in one of the safe houses in Japan.

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 01:54 am (UTC)(link)
Earth
Nasuverse (Fate/stay night, Kara no Kyoukai, Tsukihime, and derivative works)

Ability Changes: Abilities take on the form of magic. This magic is typically specialized, with each magus having one affinity -- though some magi, such as Rin Tohsaka and Sakura Matou, can have multiple or even zero.
Ability Limitations: Low. There exist attacks that can rend the space-time continuum itself.
Form Restrictions: Human, Servant, vampire, homunculus.
Social Restrictions: There is a Magic Association that governs the use of magic worldwide. Additionally, those who flaunt their magic too noticeably will attract the attention of the church, which holds an anti-magic stance.
Notes: Warning: People die when they are killed. Warning: GAR. Warning: A cat is fine, too. Warning: THIS CHAIR THIS CHAIR etc. Warning: All myths are true. Warning: Gender-flipped heroes.
Additional Information: http://typemoon.wikia.com/wiki/TYPE-MOON_Wiki

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 01:55 am (UTC)(link)
Portal Location: The entrance to the Emiya manor

Portal 2

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 01:56 am (UTC)(link)
Portal Location: Ryudou Temple

Portal 3

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 01:57 am (UTC)(link)
Portal Location: Fuyuki Bridge

Portal 4

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 01:58 am (UTC)(link)
Portal Location: Homurabara High School archery club room

Portal 5

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 01:59 am (UTC)(link)
Portal Location: The Tohsaka manor master bedroom's closet

Portal 6

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 02:01 am (UTC)(link)
Portal Location: A hotel room in Fuyuki's Shinto district

Portal 7

[identity profile] gorgeous-gorgon.livejournal.com 2011-07-18 02:02 am (UTC)(link)
Portal Location: The Tohsaka manor's basement.

[identity profile] the-fifth-lutz.livejournal.com 2011-07-18 02:14 am (UTC)(link)
Algol Solar System (AW 342)
Phantasy Star

Ability Changes: Magic exists in this time period and most creatures with any amount of intelligence are able to learn it. It is difficult to learn and there are only so many spells that even do exist. Also nothing has any inherent elemental strength of weakness here so all that matters is the strength of the magic, not the element.
Ability Limitations: Moderate. Magic is somewhat limited in this time and definitely nothing world shattering. No summons. Only a tiny selection of spells really exists and only one level of each spell (except healing, there are two spells for that). So for instance a FF character with Fire, Fira and Firega would only have Fira in this world and time period, but that would be reasonably effective. Also, there are limited status effects so many of those spells won't work. A spell to immobilize an enemy would work and spells to increase strength or decrease damage and protect from magic do exist. Nothing else to buff or cause/heal status effects exists though.
Form Restrictions: Mostly humans who are called Palmans, but there are green skinned Dezorians and blue furred Motavians.
Social Restrictions: Palmans have settlements on each planet and there is plenty of travel between Motavia and Palma. Motavians are mostly nomadic and have no settlements of their own and often attack people. Dezorians do have a town of their own, but are very unfriendly to outsiders and tend to lie or attack.
Notes: Warning: Take words of a Dezorian with a grain of salt. Warning: Avoid green gas and lava Warning: Shops exist in the strangest of places. Warning: Be careful opening chests, they often explode on you.
Additional Information: http://www.psalgo.com/phantasy-star.html?sid=81c5f52276c27de1d926a95c5d4d559c

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