the_overseers (
the_overseers) wrote2011-04-16 10:29 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Event Pre-Planning: Assault on the Entropy Bomb Factory
[If you can see this post, please do not let others know that you can, this is exclusively for those of Command Unit rank or High Councilor rank only. The general event information will become publicly available around May 1st.]
Who: Sgt. Morrison, Commander Ramirez, Senior Councilor Ksthellixis, Senior Councilor Macarius, Bill, all High Councilors and Command Unit members.
What: Planning a counter-offensive against the Children of Entropy.
Around noon, you all receive the following summons: "This is Sgt. Morrison. If you are receiving this notification, please report immediately to my office. Your attendance is mandatory, and this is a first priority summons."
Upon entering the office, you see Morrison sitting at his desk, flanked by Senior Councilor Macarius, Commander Ramirez, and Bill. There is a video screen active with Senior Councilor Ksthellixis's looming visage, the details from the background indicate that he is at his estate on the Outer Rim.
"I have important news," Morrison says. "We have located the base where the Children of Entropy are manufacturing their entropy bombs. We intend to capture the facility and as many Children of Entropy as we can."
[So this is how this works. There will be a number of threads to discuss how to best deploy the Agents and Enforcers in various roles. After all the planning, this will go public and the others will have an opportunity to give input as well. Ideally, once this conversation is done the Command Unit and High Councilors will have a set plan to present to the rest of the compound.]
Who: Sgt. Morrison, Commander Ramirez, Senior Councilor Ksthellixis, Senior Councilor Macarius, Bill, all High Councilors and Command Unit members.
What: Planning a counter-offensive against the Children of Entropy.
Around noon, you all receive the following summons: "This is Sgt. Morrison. If you are receiving this notification, please report immediately to my office. Your attendance is mandatory, and this is a first priority summons."
Upon entering the office, you see Morrison sitting at his desk, flanked by Senior Councilor Macarius, Commander Ramirez, and Bill. There is a video screen active with Senior Councilor Ksthellixis's looming visage, the details from the background indicate that he is at his estate on the Outer Rim.
"I have important news," Morrison says. "We have located the base where the Children of Entropy are manufacturing their entropy bombs. We intend to capture the facility and as many Children of Entropy as we can."
[So this is how this works. There will be a number of threads to discuss how to best deploy the Agents and Enforcers in various roles. After all the planning, this will go public and the others will have an opportunity to give input as well. Ideally, once this conversation is done the Command Unit and High Councilors will have a set plan to present to the rest of the compound.]
Ground Forces and Unassigned Agents and Enforcers Discussion
no subject
Councilors and Intelligence
I WILL NOT ALLOW THIS TO HAPPEN. IT WILL BE THE DUTY OF THE COUNCILORS AND THE DIPLOMAT CORPS TO RUN INTERFERENCE. I HAVE NO DOUBT AS WE BEGIN REQUISITIONING EQUIPMENT SYLTHERIAN AND THE TRANSCENDANT REPUBLIC WILL SUSPECT SOMETHING IS UP. WE NEED TO DELAY THEM AS LONG AS POSSIBLE, BEFORE THEY CAN FIND OUT WHAT WE'RE UP TO BEFORE WE'VE CAPTURED THE BASE. ONCE WE HAVE THE BASE IN OUR POSSESSION, WE CAN EASILY SWING THE SHAME BACK TO THEM, EVERYONE KNOWS HOW THOSE DIVISIONS OPERATE AND WE CAN MAKE THE POINT THAT THE SECRECY WAS NECESSARY SO THAT THEY WOULD NOT DESTROY IMPORTANT INFORMATION THAT WE CAN USE TO OUR BENEFIT.
I SUSPECT THE INFILTRATION UNIT WILL NEED TO BE THE FIRST ONES DEPLOYED. IDEALLY WE CAN GET SOME PEOPLE ON THE INSIDE TO GET US A LAYOUT OF THE STATION, AND IDEALLY DO SOME SABOTAGE BEFORE THE ATTACK.
Re: Councilors and Intelligence
Given we'd only need a week? I think we can handle that.
Re: Councilors and Intelligence
no subject
no subject
no subject
no subject
Requisitioning Equipment, Tech Department
As far as the ships, here are some of the ones I'm looking at:
TRM-032156 "Imperial Hammer": A Dreadnought-class ship designed for heavy combat, this is a bit older of a model dating back to later Imperium Age that has been retrofitted and kept in active duty. It is the largest ship I am looking at and has the largest capacity, as well as the most offensive power.
Syltherian Cruiser Class 462366 "Windrider": A skirmishing-class ship designed for quick hit-and-run tactics and intel gathering, the Windrider is a quick and agile ship. It's weapon loadout is impressive, and it specializes in hitting fast and hard before vanishing from view before it can be counter-attacked. It has low carrying capacity and its defensive capabilities are not particularly impressive, the design intent is that it not ever be hit and it should be put in the hands of an operator who can avoid such a circumstance.
SG-8256427 "Operative": Named for the most ubiquitous of Shin Gensokyo's underbelly, the Operative is an Infiltration-class ship with low carrying capacity but high speed and stealth capabilities. It is designed to deliver and extract Operatives to sensitive installations while remaining unseen so intel can be gathered and sabotage can be attempted.
Aethr Support-Class 354128 "Magiguard": One of the few remaining ships in the former Aethr fleet, the Magiguard uses powerful defensive barriers and verniers to protect other ships in the fleet. It employs a number of magitek cannons to launch powerful, variable attacks to run interference and harassment, but it's primary function is taking hits.
Special Ops
T&A guys, you're gonna be our eyes in the sky for this. All the info we pick up is gonna be going through you, so you're gonna be responsible for distributing it. You guys will be giving us most of our pre-battle strategies, so make sure they're solid and can be changed on the fly by the Command Unit as the situation on the field changes. You can requisition gate bores, too, but I'm gonna advise against any more than two or three -- we can't draw too much attention to ourselves.
no subject
Commander, what information do we have on the location?
no subject