the_overseers (
the_overseers) wrote2010-01-04 08:58 pm
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Bureau of Rules Record and Logging
Hi there! Welcome to the Bureau of Rules Record and Logging! How may I help you today?
The rules of Confuto Ordinatio? I'm glad you asked! Here at Confuto Ordinatio, order and efficiency is our primary concern, and we've codified 31,561,021 rules and regulations to date to ensure that all our workers and clients are as well-served as possible.
I am authorized to give you a brief summary of some of our most crucial rules.
● Agents are the backbone of Confuto Ordinatio. As field agents, their jobs are important and they are to be treated with respect. Agents have access to all facilities within Confuto Ordinatio, and can freely access any world they wish, so long as they've met the Council-approved training standards.
● Enforcers are promoted agents, they are in charge of distribution of Agents and assignment of missions. They have elevated housing while on base and all Agents are required to report to and obey Enforcer directives.
● Councilors keep the wheels of law and order running within Confuto Ordinatio. As such they are to be afforded the highest respect possible, and are charged with the delicate task of maintaining laws, abolishing obsolete rules and adding new rules as needed.
● No murder. Under the rules of Confuto Ordinatio, murder is absolutely prohibited as it can disrupt the time-stream of other worlds and causes a horrible mess on the marble floors. If you are found guilty of murder, you are liable for the resurrection fines of the murderee, the cleaning fines (if applicable) of the area in which the murder took place, and may suffer a loss of prestige within our community. The Bureau of Unlawful and Lawful Killing would further advise you that murder is a capital crime in most worlds, and killing without a permit (see the Bureau of Kill-Licensing and Licensed Kills and fill out form IWTKP-351J) can cause serious repercussions. Your account may be charged for the correction of these repercussions.
● Use of powers only in Enforcer-approved situations. As an Agent, we are well aware that you probably have earth-shattering capabilities. That's great! Here at Confuto Ordinatio, we respect you and your power. However, we also ask that you use it responsibly. Agents in possession of a Gate Key may make use of whatever powers they wish by simply going to the Bureau of Paranormal and Otherworldly Ability Regulations and filling out form GMMDP-914X. After which you're free to use it, so long as it does not endanger, harm, or alter the structure of Confuto Ordinatio, the Councillors, the Citizens, the Enforcers, or the other Agents. Use of powers in non-approved methods may result in strict fines and reparations.
● Additionally, all powers are contained to Confuto Ordinatio-approved limits within the complex. While individual abilities are retained in their own unique format, the overall power is reduced to a functional, regulated level. Anyone within the compound's abilities will be abridged so they don't damage the stonework in case of authorized use.
● All Agents on the field are expected to act as befits their station as members of a top secret organization such as Confuto Ordinatio. Mention of Confuto Ordinatio, it's sponsors, or its subsidiaries is strictly forbidden while on other worlds except directly to other agents. Failing to uphold these measures may result in strict penalties up to and including: fines, loss of prestige or privileges, revocation of planar travel rights, temporal time out, and revocation of Gate Key.
● Other worlds impose their own limitations and laws onto Agents. Abilities that function one way in one world do not function the same way in another. All agents are expected to understand the nature of every world they visit and train in all matters of etiquette and conversation before traveling to another world. To access the World Simulator, simply fill out form OWP-3165S and submit it to the Department of Cross-World Ability Regulation, which will certify you to access the Simulator in 3-6 business days, barring unforeseen consequences. New Agents are reminded that a minimum of 40 hours must be logged in a Simulator before you may access a new world, and upon hiring date all agents are required to maintain a minimum of 3 different world visits a day, which must be expanded to a minimum of 5 world visits a day after their 30-day probation period.
● Agents have the ability to revisit events in the past, but are forbidden from attempting to change them. While Gates may allow access to different timeframes within a world, Agents that revisit them are required to ensure events happen more or less as they're supposed to. Changing timelines can cause serious planar repercussions and are penalized with heavy fines and mandatory overtime to fix the problem.
If you're looking for the full lexicon of all 31,561,021 rules, you can find them at the Department of Rule and Ordinance Maintenance.
(Or for a list of serious IC rules, see Ordinance WDNNSR-083 located here)
The rules of Confuto Ordinatio? I'm glad you asked! Here at Confuto Ordinatio, order and efficiency is our primary concern, and we've codified 31,561,021 rules and regulations to date to ensure that all our workers and clients are as well-served as possible.
I am authorized to give you a brief summary of some of our most crucial rules.
● Agents are the backbone of Confuto Ordinatio. As field agents, their jobs are important and they are to be treated with respect. Agents have access to all facilities within Confuto Ordinatio, and can freely access any world they wish, so long as they've met the Council-approved training standards.
● Enforcers are promoted agents, they are in charge of distribution of Agents and assignment of missions. They have elevated housing while on base and all Agents are required to report to and obey Enforcer directives.
● Councilors keep the wheels of law and order running within Confuto Ordinatio. As such they are to be afforded the highest respect possible, and are charged with the delicate task of maintaining laws, abolishing obsolete rules and adding new rules as needed.
● No murder. Under the rules of Confuto Ordinatio, murder is absolutely prohibited as it can disrupt the time-stream of other worlds and causes a horrible mess on the marble floors. If you are found guilty of murder, you are liable for the resurrection fines of the murderee, the cleaning fines (if applicable) of the area in which the murder took place, and may suffer a loss of prestige within our community. The Bureau of Unlawful and Lawful Killing would further advise you that murder is a capital crime in most worlds, and killing without a permit (see the Bureau of Kill-Licensing and Licensed Kills and fill out form IWTKP-351J) can cause serious repercussions. Your account may be charged for the correction of these repercussions.
● Use of powers only in Enforcer-approved situations. As an Agent, we are well aware that you probably have earth-shattering capabilities. That's great! Here at Confuto Ordinatio, we respect you and your power. However, we also ask that you use it responsibly. Agents in possession of a Gate Key may make use of whatever powers they wish by simply going to the Bureau of Paranormal and Otherworldly Ability Regulations and filling out form GMMDP-914X. After which you're free to use it, so long as it does not endanger, harm, or alter the structure of Confuto Ordinatio, the Councillors, the Citizens, the Enforcers, or the other Agents. Use of powers in non-approved methods may result in strict fines and reparations.
● Additionally, all powers are contained to Confuto Ordinatio-approved limits within the complex. While individual abilities are retained in their own unique format, the overall power is reduced to a functional, regulated level. Anyone within the compound's abilities will be abridged so they don't damage the stonework in case of authorized use.
● All Agents on the field are expected to act as befits their station as members of a top secret organization such as Confuto Ordinatio. Mention of Confuto Ordinatio, it's sponsors, or its subsidiaries is strictly forbidden while on other worlds except directly to other agents. Failing to uphold these measures may result in strict penalties up to and including: fines, loss of prestige or privileges, revocation of planar travel rights, temporal time out, and revocation of Gate Key.
● Other worlds impose their own limitations and laws onto Agents. Abilities that function one way in one world do not function the same way in another. All agents are expected to understand the nature of every world they visit and train in all matters of etiquette and conversation before traveling to another world. To access the World Simulator, simply fill out form OWP-3165S and submit it to the Department of Cross-World Ability Regulation, which will certify you to access the Simulator in 3-6 business days, barring unforeseen consequences. New Agents are reminded that a minimum of 40 hours must be logged in a Simulator before you may access a new world, and upon hiring date all agents are required to maintain a minimum of 3 different world visits a day, which must be expanded to a minimum of 5 world visits a day after their 30-day probation period.
● Agents have the ability to revisit events in the past, but are forbidden from attempting to change them. While Gates may allow access to different timeframes within a world, Agents that revisit them are required to ensure events happen more or less as they're supposed to. Changing timelines can cause serious planar repercussions and are penalized with heavy fines and mandatory overtime to fix the problem.
If you're looking for the full lexicon of all 31,561,021 rules, you can find them at the Department of Rule and Ordinance Maintenance.
(Or for a list of serious IC rules, see Ordinance WDNNSR-083 located here)