the_overseers (
the_overseers) wrote2010-02-06 05:57 pm
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Rank Description and Advancement
In Confuto Ordinatio, there are a variety of roles that characters can take on, granting them different privileges and responsibilities within the compound. While initially, only 3 basic positions are available, but once a character has become acclimated to Confuto Ordinatio they can move to much more specialized roles.
Advancing into a department is open even to new characters, it simply requires them to have been with Confuto Ordinatio for a week or two and gotten their bearings well enough to request placement. Departments exist to sort personnel by skills, and any character putting in a request will generally have it approved so long as they are capable of displaying the proper skillset of the department. The exception to this is the Command Unit, which requires more experience and demonstrated expertise in Confuto Ordinatio operations before it will be approved.
Base Positions:
Agents: The most common rank, there is no real requirement for becoming an Agent outside of the most advanced worlds that have a pre-existing relationship with Confuto Ordinatio. Agents are the lowest rank, having to perform the most field work and having the worst accommodations. As the lowest rank, they are required to follow the orders of all other ranks. Agents who are not part of any department are generally considered to be the primary ground force in any major conflicts if they have combat abilities, or are the ones assigned for the more menial duties if the occasion arises.
Enforcers: Enforcers are generally considered the middle-management of Confuto Ordinatio. They oversee the Agents while still helping and carrying out many of the Agent duties, albeit in a more administrative role. Enforcers are supposed to be obeyed by Agents, and they have a few things they can do if Agents do not follow orders. These including assigning them to jobs, deferring paperwork to the Agent to complete, and filing a complaint against the Agent which can cause disciplinary action to be taken (disciplinary action generally involves unpleasant labor). Enforcers have nicer accommodations and command a modicum of respect. Enforcers who are not part of any department tend to be the major low-rank squad leaders in any major conflict if they have combat abilities, and tend to oversee the carrying out of more menial duties if the occasion arises.
Councilor: Councilors are high-ranking individuals who can vote on and change the laws and rules of Confuto Ordinatio. Although typically not in charge of governing Agents, they can use any measures Enforcers can to demand obedience, as well as propose bills that specifically govern Agents if they wish. Councilors have the best accommodations, as befits their position.
Note: Some characters may be allowed to app into department positions on a case-by-case basis. Check with the mods before doing so.
Departments: It is generally expected that once they have acclimated to their job, new Agents and Enforcers will move into one of the many departments within Confuto Ordinatio where their particular skill set is most useful. Departments are tasked with different duties in large operations, and while distinct and with their own offices they are generally expected to work together and support each other in all operations. Each Department has two general roles, one focused on field work and combat and one focused on support and analysis.
All departmental roles (with the exception of the Command Unit) are available to Agents and Enforcers, an Agent who begins their career in a Department can immediately promote into the Enforcer rank of that department.
Ground Forces: The Ground Forces are the most numerous of the divisions, and they tend to be represented by most Agents and Enforcers with no particular specialty. Making up the core of Confuto Ordinatio's combat forces, they function, essentially, as the army, taking care of most of the fighting during conflicts.
Ground Corps: The Ground Corps are the standard infantry of Confuto Ordinatio. Above regular Agents, the Ground Corps is comprised of those who are trained and specialized in personal and group combat.
Medical Corps: The Medical Corps is comprised of two general subdivisions, the Field Medics, who take to the field in order to maintain the health and stability of the unit, and the Base Medics, who are in charge of most intensive care, aid, and non-combat medical situations.
Special Ops: The Special Ops are comprised of the Special Task Force Unit and the Tactics and Analysis unit. Their primary function is as the crack troops, able to function with versatility and precision in just about any situation. The Special Ops are usually among the first in and last out in any major conflict.
Special task Force Unit: The Special Task Force unit is the ground forces of the Special Ops. They are the ones charged with the carriage of memory modification devices and, if the need arises, suppression fields. They are the ones standing between rogue Agents and the rest of the compound, and are usually deployed on the most serious and dangerous missions.
Tactics and Analysis: Tactics and Analysis unit office has access to a large mainframe that is constantly linked with the core mainframe. It allows them to gain up-to-date information and maps on the location of those on the field and they are able to coordinate and even augment Agents and Enforcers in the field. Under special circumstances, they can release limiters, allowing the target to use much if not all of their original skills unimpeded. They can also, under special circumstances, requisition and activate gate bores to serve as extraction points.
Intelligence: Intelligence is comprised of the Infiltration unit and the Diplomat Corps. Their primary function is to gather intelligence, spy on, and otherwise sabotage enemy operations.
Infiltration Unit: The Infiltration Unit's primary function is pre-conflict infiltration, they are tasked with getting in, gathering intelligence and potentially sabotaging operations, and getting out before they are detected. While the Infiltration unit is normally used before major conflict, they will often be utilized further during conflict to keep the enemy off-balance.
Diplomat Corps: The Diplomat Corps are tasked with public relations with other groups, keeping Confuto Ordinatio's face, and gaining information through (generally) more legitimate means. While their primary stated function is diplomacy, it is generally known within the Corps that their REAL primary function is getting their hands on whatever intelligence they can.
Tech Department: The Tech Department is comprised of the Machine Squadron and Research and Development. Their primary function is to provide helpful technology to those in the field and in HQ, as well as utilize it on the battlefield.
Machine Squadron: The Machine Squadron is comprised of those who make heavy use of technology and magitek that requires regular maintenance and development. Primarily mecha pilots, the Machine Squadron is generally the heavy artillery of Confuto Ordinatio's forces, they specialize in creating large and dramatic machines that can carve swaths through regular foot soldiers and fortifications.
Research and Development: Research and Development is tasked with the maintenance and improvement of Confuto Ordinatio's systems. They are generally divided into three subdivisions that deal with software, hardware, and biological or chemical components respectively (magitek application in each division is quite common as well, but there is little differentiation between "tech" and "magitek" within R&D, magic is simply another component to the equation). Even still, the whole of Research and Development uses the same offices in headquarters and consistently work together, combining their specializations to create the best possible product.
Command Unit: The Command Unit is the highest of the Enforcer ranks, and is not available to Agents. It is comprised of the Field Commander and the Tactical Commander respectively, and they are to Enforcers what Enforcers are to Agents. The highest echelon of non-councilor rank, the Command Unit is also the smallest department. It works closely with Chief Enforcer Morrison and Head Commander Ramirez and manages personnel and makes the ultimate decisions on the deployment of forces and resources.
Field Commander: Field Commanders are on the front lines, leading entire squads and helping them function as a larger, more coherent force. Known as generals by a lot of field regulars, the function they serve is much the same - a high-level commander that gives orders to all other Enforcer-led squadrons in times of crisis.
Tactical Commander: Tactical Commanders lead from the sidelines, they are posted in Headquarters and guide troop deployment, and forecasting. Tactical Commanders are always closely monitoring a situation, and are tasked with making the often harsh snap decisions required during high-level conflict.
Council-Specific Positions:
Under-Councilor: Under-Councilors are councilors-in-training, Special Task Unit Enforcers or Specialist Enforcers who prove themselves admirably may be considered to become a Councilor. Under-Councilors are paired with a Councilor of particularly high standing and are trained until they can prove they meet the requirements and can pass a bill for their own admission into the council. While in training, Under-Councilors serve as the aides to their appointed Councilor.
Councilor: See above description, Council members have 1 vote.
High Councilor: Councilors that have distinguished themselves in service and seniority may apply to be upgraded to the position of High Councilor. High Councilors are respected amongst other councilors as people who have not only the merit of birth but of experience (or tenacity and money, many in the council are not picky). High Councilors have 2 votes.
Senior Councilor (Currently NPC-only): Senior Councilors are councilors with great experience and prestige. Each Senior Councilor vote is worth 3 normal votes, and they have authority even over other councilors.
The Overseers (NPC-only): The Overseers are mysterious, often aloof individuals who are said to rule Confuto Ordinatio absolutely. Their judgments are rare, but are never questioned. It is said they are comprised of the most powerful dimension hoppers in the multiverse, and that they have sacrificed everything in order to maintain balance.
Other NPC-specific Ranks:
Head Commander (Commander Ramirez): The Head Commander leads the Command Unit, and they all report directly to him. He, in turn, reports to the Chief Enforcer Morrison. He takes care of most of the incidental personnel and staffing issues that Morrison doesn't have the time to take care of.
Chief Enforcer (Sgt. Morrison): The Chief Enforcer is ranked just under a Councilor in terms of power. He oversees the entire day to day operation of Confuto Ordinatio and has absolute authority over all operations. He can dispatch the Special Ops unit at will, and can employ any number of measures to ensure obedience, if he has to.
Promotions: Characters may apply here for job advancement. Post in-character and list the IC accomplishments and other qualifications your character has that makes them feel they are worthy of a promotion. Feel free to embellish or otherwise pad your resume, this is a job interview after all.
A moderator may ask follow-up questions in-character to determine if the character is qualified.
Currently, any Agent or Enforcer may apply to enter one of the departments. The first listed role in a department is designed for combat-oriented characters, while the second listed role in a department is designed for noncombat-oriented characters. Agents and Enforcers are generally able to apply for a more specialized rank after having displayed some sort of skill towards the rank they want in some fashion, as well has having been active through one activity cycle (one month).
Any Agent within a department rank can promote directly to an Enforcer of the equivalent rank.
In order to apply to the Command Unit, you must be an Enforcer within a department.
In order to apply for the position of Undercouncilor, you must be an Enforcer in a department, as well as submit a proposal of decent length as to why you deserve to be a Councilor.
Undercouncilors are required to propose and pass a bill in the council in order to become a full-fledged Councilor.
In order to apply for the position of High Councilor, a Councilor must have taken an active role in the council during at least two large events or have been in the game for a full year in real time. Dropping and re-applying the councilor resets the counter.
Advancing into a department is open even to new characters, it simply requires them to have been with Confuto Ordinatio for a week or two and gotten their bearings well enough to request placement. Departments exist to sort personnel by skills, and any character putting in a request will generally have it approved so long as they are capable of displaying the proper skillset of the department. The exception to this is the Command Unit, which requires more experience and demonstrated expertise in Confuto Ordinatio operations before it will be approved.
Base Positions:
Agents: The most common rank, there is no real requirement for becoming an Agent outside of the most advanced worlds that have a pre-existing relationship with Confuto Ordinatio. Agents are the lowest rank, having to perform the most field work and having the worst accommodations. As the lowest rank, they are required to follow the orders of all other ranks. Agents who are not part of any department are generally considered to be the primary ground force in any major conflicts if they have combat abilities, or are the ones assigned for the more menial duties if the occasion arises.
Enforcers: Enforcers are generally considered the middle-management of Confuto Ordinatio. They oversee the Agents while still helping and carrying out many of the Agent duties, albeit in a more administrative role. Enforcers are supposed to be obeyed by Agents, and they have a few things they can do if Agents do not follow orders. These including assigning them to jobs, deferring paperwork to the Agent to complete, and filing a complaint against the Agent which can cause disciplinary action to be taken (disciplinary action generally involves unpleasant labor). Enforcers have nicer accommodations and command a modicum of respect. Enforcers who are not part of any department tend to be the major low-rank squad leaders in any major conflict if they have combat abilities, and tend to oversee the carrying out of more menial duties if the occasion arises.
Councilor: Councilors are high-ranking individuals who can vote on and change the laws and rules of Confuto Ordinatio. Although typically not in charge of governing Agents, they can use any measures Enforcers can to demand obedience, as well as propose bills that specifically govern Agents if they wish. Councilors have the best accommodations, as befits their position.
Note: Some characters may be allowed to app into department positions on a case-by-case basis. Check with the mods before doing so.
Departments: It is generally expected that once they have acclimated to their job, new Agents and Enforcers will move into one of the many departments within Confuto Ordinatio where their particular skill set is most useful. Departments are tasked with different duties in large operations, and while distinct and with their own offices they are generally expected to work together and support each other in all operations. Each Department has two general roles, one focused on field work and combat and one focused on support and analysis.
All departmental roles (with the exception of the Command Unit) are available to Agents and Enforcers, an Agent who begins their career in a Department can immediately promote into the Enforcer rank of that department.
Ground Forces: The Ground Forces are the most numerous of the divisions, and they tend to be represented by most Agents and Enforcers with no particular specialty. Making up the core of Confuto Ordinatio's combat forces, they function, essentially, as the army, taking care of most of the fighting during conflicts.
Ground Corps: The Ground Corps are the standard infantry of Confuto Ordinatio. Above regular Agents, the Ground Corps is comprised of those who are trained and specialized in personal and group combat.
Medical Corps: The Medical Corps is comprised of two general subdivisions, the Field Medics, who take to the field in order to maintain the health and stability of the unit, and the Base Medics, who are in charge of most intensive care, aid, and non-combat medical situations.
Special Ops: The Special Ops are comprised of the Special Task Force Unit and the Tactics and Analysis unit. Their primary function is as the crack troops, able to function with versatility and precision in just about any situation. The Special Ops are usually among the first in and last out in any major conflict.
Special task Force Unit: The Special Task Force unit is the ground forces of the Special Ops. They are the ones charged with the carriage of memory modification devices and, if the need arises, suppression fields. They are the ones standing between rogue Agents and the rest of the compound, and are usually deployed on the most serious and dangerous missions.
Tactics and Analysis: Tactics and Analysis unit office has access to a large mainframe that is constantly linked with the core mainframe. It allows them to gain up-to-date information and maps on the location of those on the field and they are able to coordinate and even augment Agents and Enforcers in the field. Under special circumstances, they can release limiters, allowing the target to use much if not all of their original skills unimpeded. They can also, under special circumstances, requisition and activate gate bores to serve as extraction points.
Intelligence: Intelligence is comprised of the Infiltration unit and the Diplomat Corps. Their primary function is to gather intelligence, spy on, and otherwise sabotage enemy operations.
Infiltration Unit: The Infiltration Unit's primary function is pre-conflict infiltration, they are tasked with getting in, gathering intelligence and potentially sabotaging operations, and getting out before they are detected. While the Infiltration unit is normally used before major conflict, they will often be utilized further during conflict to keep the enemy off-balance.
Diplomat Corps: The Diplomat Corps are tasked with public relations with other groups, keeping Confuto Ordinatio's face, and gaining information through (generally) more legitimate means. While their primary stated function is diplomacy, it is generally known within the Corps that their REAL primary function is getting their hands on whatever intelligence they can.
Tech Department: The Tech Department is comprised of the Machine Squadron and Research and Development. Their primary function is to provide helpful technology to those in the field and in HQ, as well as utilize it on the battlefield.
Machine Squadron: The Machine Squadron is comprised of those who make heavy use of technology and magitek that requires regular maintenance and development. Primarily mecha pilots, the Machine Squadron is generally the heavy artillery of Confuto Ordinatio's forces, they specialize in creating large and dramatic machines that can carve swaths through regular foot soldiers and fortifications.
Research and Development: Research and Development is tasked with the maintenance and improvement of Confuto Ordinatio's systems. They are generally divided into three subdivisions that deal with software, hardware, and biological or chemical components respectively (magitek application in each division is quite common as well, but there is little differentiation between "tech" and "magitek" within R&D, magic is simply another component to the equation). Even still, the whole of Research and Development uses the same offices in headquarters and consistently work together, combining their specializations to create the best possible product.
Command Unit: The Command Unit is the highest of the Enforcer ranks, and is not available to Agents. It is comprised of the Field Commander and the Tactical Commander respectively, and they are to Enforcers what Enforcers are to Agents. The highest echelon of non-councilor rank, the Command Unit is also the smallest department. It works closely with Chief Enforcer Morrison and Head Commander Ramirez and manages personnel and makes the ultimate decisions on the deployment of forces and resources.
Field Commander: Field Commanders are on the front lines, leading entire squads and helping them function as a larger, more coherent force. Known as generals by a lot of field regulars, the function they serve is much the same - a high-level commander that gives orders to all other Enforcer-led squadrons in times of crisis.
Tactical Commander: Tactical Commanders lead from the sidelines, they are posted in Headquarters and guide troop deployment, and forecasting. Tactical Commanders are always closely monitoring a situation, and are tasked with making the often harsh snap decisions required during high-level conflict.
Council-Specific Positions:
Under-Councilor: Under-Councilors are councilors-in-training, Special Task Unit Enforcers or Specialist Enforcers who prove themselves admirably may be considered to become a Councilor. Under-Councilors are paired with a Councilor of particularly high standing and are trained until they can prove they meet the requirements and can pass a bill for their own admission into the council. While in training, Under-Councilors serve as the aides to their appointed Councilor.
Councilor: See above description, Council members have 1 vote.
High Councilor: Councilors that have distinguished themselves in service and seniority may apply to be upgraded to the position of High Councilor. High Councilors are respected amongst other councilors as people who have not only the merit of birth but of experience (or tenacity and money, many in the council are not picky). High Councilors have 2 votes.
Senior Councilor (Currently NPC-only): Senior Councilors are councilors with great experience and prestige. Each Senior Councilor vote is worth 3 normal votes, and they have authority even over other councilors.
The Overseers (NPC-only): The Overseers are mysterious, often aloof individuals who are said to rule Confuto Ordinatio absolutely. Their judgments are rare, but are never questioned. It is said they are comprised of the most powerful dimension hoppers in the multiverse, and that they have sacrificed everything in order to maintain balance.
Other NPC-specific Ranks:
Head Commander (Commander Ramirez): The Head Commander leads the Command Unit, and they all report directly to him. He, in turn, reports to the Chief Enforcer Morrison. He takes care of most of the incidental personnel and staffing issues that Morrison doesn't have the time to take care of.
Chief Enforcer (Sgt. Morrison): The Chief Enforcer is ranked just under a Councilor in terms of power. He oversees the entire day to day operation of Confuto Ordinatio and has absolute authority over all operations. He can dispatch the Special Ops unit at will, and can employ any number of measures to ensure obedience, if he has to.
Promotions: Characters may apply here for job advancement. Post in-character and list the IC accomplishments and other qualifications your character has that makes them feel they are worthy of a promotion. Feel free to embellish or otherwise pad your resume, this is a job interview after all.
A moderator may ask follow-up questions in-character to determine if the character is qualified.
Currently, any Agent or Enforcer may apply to enter one of the departments. The first listed role in a department is designed for combat-oriented characters, while the second listed role in a department is designed for noncombat-oriented characters. Agents and Enforcers are generally able to apply for a more specialized rank after having displayed some sort of skill towards the rank they want in some fashion, as well has having been active through one activity cycle (one month).
Any Agent within a department rank can promote directly to an Enforcer of the equivalent rank.
In order to apply to the Command Unit, you must be an Enforcer within a department.
In order to apply for the position of Undercouncilor, you must be an Enforcer in a department, as well as submit a proposal of decent length as to why you deserve to be a Councilor.
Undercouncilors are required to propose and pass a bill in the council in order to become a full-fledged Councilor.
In order to apply for the position of High Councilor, a Councilor must have taken an active role in the council during at least two large events or have been in the game for a full year in real time. Dropping and re-applying the councilor resets the counter.
Application for Intelligence Department
Re: Application for Intelligence Department